shams said: 1) Taking into account faster CPUs and more on-board RAM (better compression tech available for use), downloadable content, availability of hard disks (etc) - I think DVD-9 is EASILY enough space. 2) It would be a very rare game that REQUIRES more than 10Gig of COMPRESSED space - and those can be simply delivered on multiple discs. 3) BluRay IMO is complete and utter overkill. It lends itself to lazy development practices more than anything else (wasting space). And its ironic that a BluRay drive (PS3) is slower than the DVD-9 drive in the 360. 4) If they should have improved anything, it should be an ungraded DVD-9 drive with faster seek/access times, and faster read rates. That would have been much more useful! |
1) DVD-9 should be enough for the vast majority of game genres, but won't be enough for RPGs.
2) I don't mind multi-discs myself. Have had to rely on multi discs all my life, being a PC gamer as well as a console gamer. As long as you are not forced to swap discs every hour or so I can deal with getting off my butt and walking to the console.
Microsoft shouldn't have come out with the core system, because if all 360s came with hard drives, then they could install portions of the game to minimize/eliminate the need to swap discs, but that's another story.
3) Blu-ray (or HD-DVD, for that matter) is not overkill. People were saying the same thing when CDs came out (OK, Nintendo thought that!), but the fact remains: There is no such thing as too much space. I am not sure about Blu-ray being slower or not as I've heard/read mixed comments regarding this.
About lazy development practices, this is not the fault of the medium, but of development houses and their (lack of adhering to) best practices methodologies. What does get to me is how developers may see the extra space and deem it necessary to fill up all those extra gigabytes with "fluff". If I'm paying extra for prerendered cutscenes then I'll be upset, because I'd much rather see the extra space being used for real in-game content and not just what essentially amounts to video. Cinematic cut-scenes are alright, but I'd rather see them rendered by the in-game engine as it doesn't break my temporary suspension of disbelief.
The other issue I have with advanced media formats like Blu-ray and HD-DVD is that we are paying an extra 200+ bucks for having extra storage that we as the end users cannot really use, being that the consoles don't burn hi-def media. Instead of those 200$ being utilized for extra storage that can arguably be had on 3-4 DVD-9 discs, I'd much rather see that money being justified by improving other hardware aspects of the console (improved graphics - not necessarily more polygons, but perhaps more sophisticated HDR rendering techniques or better handling of toolsets like fur and hair as examples, physics acceleration, sound capabilities, innovative input mechanisms).
4) That isn't much of an issue for me. For the vast majority of games the loading times are not something that has me pulling on my hairs. Gaming is a "waste of time" anyhow, and an extra minute here and there won't change that fact!
My 2 cents'...