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Forums - Gaming - Is DVD-9 enough this generation?

Here's an interesting article I came across. Unfortunately, I don't have the source link:


The Size Growth of the Xbox:

Much more information is available about the sizes of games on the original Xbox. We were able to determine the sizes of all 34 titles launched with the system in 2001, most of the sizes for the top 80 games - according to GameRankings.com - released in 2002 and 2003, respectively, and about half the top games released in 2005.

To start with, the original Xbox also uses DVD9s to store data, just like the Xbox 360. It's important to note not only the size of the games, but the percentage of space taken up by the average title.

What you find is this:
  • Average for 2001: 1.81 gigs (21% of disc)
  • Average for 2002: 2.17 gigs (25% of disc)
  • Average for 2003: 2.47 gigs (29% of disc)
  • Average for 2005: 3.20 gigs (37% of disc)
Total size increase between 2001 and 2005 was: 77%

The largest known U.S. released Xbox game on our list was RalliSport Challenge 2 (released in May of 2004) at 6.19 gigs, and used 72% of the Xbox DVD9 capacity. On the list of games released for the Xbox that we were able to identify sizes for, only 26 out of over nearly 800 games used more than half of the DVD9 capacity. That's about 3% of Xbox titles.
How Big are the Xbox 360 Launch Titles?:

To start, we need to know how big the Xbox 360 launch titles are. How much space are early games taking up, and how much room do they have to grow?

A few weeks ago, the Xbox 360 modding community figured out a way to pull raw data dumps from the Xbox 360 discs, giving the scene access to their raw sizes. Unfortunately, we don't have the data for every game in the launch line-up; in fact, we only have the data from 4, which is hardly statistically representative. Still, we work with what we have.

These are the sizes that we know:
  • Condemned: 3.9 GB
  • Madden 06 NFL: 3.3 GB
  • Dead or Alive 4: 5 GB
  • NBA 06: 4.5 GB
Average: 4.18 GB or 49% of the DVD9 capacity.

Final Conclusions:

Much debate has gone into whether or not the DVD9 format is too small for next generation titles. Looking over the data, it's fairly evident that in fact DVD9 is not too small for next generation games as much as it was too big for the last generation's. Very few games on the original Xbox came close to pushing the limits of the DVD9 format, leaving plenty of room for growth for the Xbox 360.

Undoubtedly, games will grow. However, technology designed to keep them small and compact will grow as well. In many ways, the debate over Microsoft's handling of the DVD9 and HDDVD formats is simply a matter of a red herring. People see it and worry about it, but there is little data to suggest there will actually be a problem with it.



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I remember reading that article over a year ago on I believe IGN.  For the Wii I doubt there will be any issues with capacity. There will be on the 360 (Xbox games have smaller textures and such so you can't directly compare them) but how much of an issue it is depends on how much you hate having 2 or 3 disc games. I don't care so it wouldn't affect me. There's already a thread about that issue so I'll leave it there.



I wasn't trying to start ANOTHER argument about this stupid topic but whoever wrote that spent a lot of time studying actual game size, something that no other poster here can claim.

The numbers actually surprised me how small the games were. It surprised me even more to learn that the PC version of Oblivion only takes up 4.5GB of space, even with it storing multiple textures for different resolutions.




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Games like FF13 MGS4 Uncharted are already way beyond the storage capacity of dvd-9, but they also happen to be games with huge budgets.



albionus said:
I remember reading that article over a year ago on I believe IGN. For the Wii I doubt there will be any issues with capacity. There will be on the 360 (Xbox games have smaller textures and such so you can't directly compare them) but how much of an issue it is depends on how much you hate having 2 or 3 disc games. I don't care so it wouldn't affect me. There's already a thread about that issue so I'll leave it there.

Frankly, if the 360 continues to sell well, developers will still make games for it. If they have to use two to three discs a lot, it won't matter. Some may claim things have changed with multiple discs since the fifth gen. I have yet to see ANY proof that things have.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Is DVD-9 enough this generation?

In beginning: Yes
In the middle: Mostly
In the very end: Barely



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."

Why does everyone act like a multi-disc game is the end of the world? The Playstation thrived with multi-disc titles and it was never a severe issue for the GC.

We also have to take into consideration that the majority of the space taken up on a Blu-Ray disc game is redundant information that wouldn't be needed on a DVD-9.



What will matter more to developers than content will be money. The N64 carts didn't just have small capacity. Since Nintendo made made the carts, developers had most of the monetary risk, and little reward of their own. It was better than the NES era, but still unacceptable. And since Sony only charged a minimal licesning fee for PS1 development, it was obviously much better. So it was money that was the main reason developers took to a format. This is not bashing in any way. It's business, and Nintendo was guilty then of screwing over others' for the sake of theirs.

The point is that if the games sell well enough, and God of War II shows that multi-disc games still sell well, then developers will just work with multiple discs on the 360 if they have to, because they will still get plenty of money.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:

The point is that if the games sell well enough, and God of War II shows that multi-disc games still sell well, then developers will just work with multiple discs on the 360 if they have to, because they will still get plenty of money.


 um Since when is GOW2 multi disk game ?

 



Blue3 said:
LordTheNightKnight said:

The point is that if the games sell well enough, and God of War II shows that multi-disc games still sell well, then developers will just work with multiple discs on the 360 if they have to, because they will still get plenty of money.


um Since when is GOW2 multi disk game ?

 


 It's not whether it is a multidisc game. The point is that it wasn't all in one disc. It even said so right on the box. It doesn't matter if that may be merely extra content. The point is that you have to switch discs to see everything. Yet the game is already a platinum seller, so it's obvious that having more than one disc didn't matter one bit to the gaming public. So if having more than one disc doesn't matter, then that is less reason for developers to worry about the disc size for the 360.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs