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Forums - Gaming - Too Many Damn Cutscenes!

windbane said:
akuma999: Okami gets better.

some others: Nintendo hates voice acting.

Jman: great thread...loved the deception. MGS4 may have lots of cutscenes, but so do other games that people love.

That is why metroid prime 3, battalion wars 2, and somewhat in ssbb, all have voice acting. I think it was more like nintendo couldn't fit anything else on the GC disc. I am expecting most nintendo games that aren't mario to have voice acting.

 



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Lots of cutscenes? strange guess I have been playing another TP then you have.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

sc94597 said:
windbane said:
akuma999: Okami gets better.

some others: Nintendo hates voice acting.

Jman: great thread...loved the deception. MGS4 may have lots of cutscenes, but so do other games that people love.

That is why metroid prime 3, battalion wars 2, and somewhat in ssbb, all have voice acting. I think it was more like nintendo couldn't fit anything else on the GC disc. I am expecting most nintendo games that aren't mario to have voice acting.

 


Perhaps I should specify: Nintendo hates voice acting for their main franchise characters. Samus didn't talk much. Link doesn't talk. Mario mumbles and says "it's-a-mii." I think they think it will ruin the characters. They are almost as iconic as Disney characters, some of which used t not talk as well. For games, perhaps it's not needed...but if you are trying to add a story it would be nice, imo.



windbane said:
sc94597 said:
windbane said:
akuma999: Okami gets better.

some others: Nintendo hates voice acting.

Jman: great thread...loved the deception. MGS4 may have lots of cutscenes, but so do other games that people love.

That is why metroid prime 3, battalion wars 2, and somewhat in ssbb, all have voice acting. I think it was more like nintendo couldn't fit anything else on the GC disc. I am expecting most nintendo games that aren't mario to have voice acting.

 


Perhaps I should specify: Nintendo hates voice acting for their main franchise characters. Samus didn't talk much. Link doesn't talk. Mario mumbles and says "it's-a-mii." I think they think it will ruin the characters. They are almost as iconic as Disney characters, some of which used t not talk as well. For games, perhaps it's not needed...but if you are trying to add a story it would be nice, imo.

Please tell me how the main character talking adds to the story.

 



sc94597 said:
windbane said:
sc94597 said:
windbane said:
akuma999: Okami gets better.

some others: Nintendo hates voice acting.

Jman: great thread...loved the deception. MGS4 may have lots of cutscenes, but so do other games that people love.

That is why metroid prime 3, battalion wars 2, and somewhat in ssbb, all have voice acting. I think it was more like nintendo couldn't fit anything else on the GC disc. I am expecting most nintendo games that aren't mario to have voice acting.

 


Perhaps I should specify: Nintendo hates voice acting for their main franchise characters. Samus didn't talk much. Link doesn't talk. Mario mumbles and says "it's-a-mii." I think they think it will ruin the characters. They are almost as iconic as Disney characters, some of which used t not talk as well. For games, perhaps it's not needed...but if you are trying to add a story it would be nice, imo.

Please tell me how the main character talking adds to the story.

 


Uh, well, usually the protagonist in a story communicates in some way. Most genres have moved away from reading text, so having some characters talk and the main hero be silent is kind of odd. One argument has always been that the hero is the player, so it shouldn't talk, but I don't think that's a factor, personally. No one really thinks they are Mario, I think, and people can still indentify with characters that have their own voice and personality.



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windbane said:
sc94597 said:
windbane said:
sc94597 said:
windbane said:
akuma999: Okami gets better.

some others: Nintendo hates voice acting.

Jman: great thread...loved the deception. MGS4 may have lots of cutscenes, but so do other games that people love.

That is why metroid prime 3, battalion wars 2, and somewhat in ssbb, all have voice acting. I think it was more like nintendo couldn't fit anything else on the GC disc. I am expecting most nintendo games that aren't mario to have voice acting.

 


Perhaps I should specify: Nintendo hates voice acting for their main franchise characters. Samus didn't talk much. Link doesn't talk. Mario mumbles and says "it's-a-mii." I think they think it will ruin the characters. They are almost as iconic as Disney characters, some of which used t not talk as well. For games, perhaps it's not needed...but if you are trying to add a story it would be nice, imo.

Please tell me how the main character talking adds to the story.

 


Uh, well, usually the protagonist in a story communicates in some way. Most genres have moved away from reading text, so having some characters talk and the main hero be silent is kind of odd. One argument has always been that the hero is the player, so it shouldn't talk, but I don't think that's a factor, personally. No one really thinks they are Mario, I think, and people can still indentify with characters that have their own voice and personality.

That is more on how the story is presented than the story itself. Sometimes not having the main character talk adds to the way the story is presented too. FOr example. A metroid game wouldn't be a metroid game if samus talked. This is because you are usually alone with samus in most metroid games. She is made to be mysterious, and if she talked you would probably learn more about her. Now when you do find new information about her it means alot more than if she talked, because you want to learn more about her. I could say the same thing for link.

 



sc94597 said:
windbane said:
sc94597 said:
windbane said:
sc94597 said:
windbane said:
akuma999: Okami gets better.

some others: Nintendo hates voice acting.

Jman: great thread...loved the deception. MGS4 may have lots of cutscenes, but so do other games that people love.

That is why metroid prime 3, battalion wars 2, and somewhat in ssbb, all have voice acting. I think it was more like nintendo couldn't fit anything else on the GC disc. I am expecting most nintendo games that aren't mario to have voice acting.

 


Perhaps I should specify: Nintendo hates voice acting for their main franchise characters. Samus didn't talk much. Link doesn't talk. Mario mumbles and says "it's-a-mii." I think they think it will ruin the characters. They are almost as iconic as Disney characters, some of which used t not talk as well. For games, perhaps it's not needed...but if you are trying to add a story it would be nice, imo.

Please tell me how the main character talking adds to the story.

 


Uh, well, usually the protagonist in a story communicates in some way. Most genres have moved away from reading text, so having some characters talk and the main hero be silent is kind of odd. One argument has always been that the hero is the player, so it shouldn't talk, but I don't think that's a factor, personally. No one really thinks they are Mario, I think, and people can still indentify with characters that have their own voice and personality.

That is more on how the story is presented than the story itself. Sometimes not having the main character talk adds to the way the story is presented too. FOr example. A metroid game wouldn't be a metroid game if samus talked. This is because you are usually alone with samus in most metroid games. She is made to be mysterious, and if she talked you would probably learn more about her. Now when you do find new information about her it means alot more than if she talked, because you want to learn more about her. I could say the same thing for link.

 


There are many games that didn't having talking characters that do now. I just thnk Nintendo is afraid of not doing it well, so they don't. I don't think it's a creative decision. Nintendo isn't the best story-teller, anyway. "if she talked you would probably learn more about her." Yeah, good point...that's kinda the idea.



I meant to say in a relatively short period of time. Also nintendo might not be the best storyteller, but the story of their games are better than alot of other games. Also most of nintendo's games that do have heavy stories are given to 2nd parties, such as Golden Sun, or Eternal Darkness.

Edit: Also fire Emblem has an excellent story.



Well I look forward to Fire Emblem since I keep hearing so much about that. It's on my gamefly list. How long is that, btw?

Eternal Darkness isn't 2nd party anymore considering they are making a 360 game (Too Human), but having to use 3rd parties doesn't really help the fact that Nintendo doesn't like to do good story telling. A lot of people don't care, anyway, I'm just saying. Some people think they could use some voice actors a little more.



windbane said:
Well I look forward to Fire Emblem since I keep hearing so much about that. It's on my gamefly list. How long is that, btw?

Eternal Darkness isn't 2nd party anymore considering they are making a 360 game (Too Human), but having to use 3rd parties doesn't really help the fact that Nintendo doesn't like to do good story telling. A lot of people don't care, anyway, I'm just saying. Some people think they could use some voice actors a little more.

Well last gen it was hard seeing as nintendo games usually have alot of content, and voice acting does take up alot of space. Now they have the same amount of space as a dvd so I think they could fit more voice acting.