sc94597 said:
Well twilight princess was a gamecube port. Mario Galaxy was made for the wii. Also the area you are at had very few polygons, and horrible textures, because you are only there for about 3hrs of the game. Then you leave forever(unless you want to come back). I do like the particle effects though. Like when midna transforms you, or when you are in twilight areas. You do see the graphics improve though. Especially in places like lake hylia, or the zora domain. Also twilight princess is an open world game while mario galaxy is focused on individual planets, allowing for more to be done in smg. Most people like the art desing in twilight princess though, and I'm one of them. Here is an example of just one area of the world. I say the only action adventure game that rivals it in size is Gta IV.
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That makes me feel a lot better. Maybe my memory of Gamecube games has become really hazy, but I felt as though the GC was more than capable of making that first area look better. The textures were really low res and blocky. At the time, I really couldn't help but think this looked like a really good PS1 or N64 game, to be honest.
Is the entire world seamless like GTA?
My Top 5:
Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger
My 2 nex-gen systems: PS3
and Wii 
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Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.










