| jman8 said: I think FFXII's gameplay received very mixed reviews from fans. I'd like to think most liked it more than the outdated random encounters + turn-based system of the past, but it's probably more of 50-50 split. In review circles, the gameplay was universally acclaimed. What seems to be hated most about that game was the story and characters. IMO, turn-based combat is fine. Even random encounters are decent. The problem arises when it takes ridiculous amounts of loading time to go from the overworld to the actual battle. That's one of the reasons Chrono Trigger is universally loved; turn based combat + no load times + no random encounters. |
Thats my point. Not only was the story knocked as being too shallow (without Sakaguchi, mind you), but the gameplay was attacked by many FF fans because the battle system "played by itself", and ticked off many people (I loved it, mind you).
So it seems that if Sakaguchi does a turn based game, he's viewed as being an archaic developer, yet others on this forum attack ARPGs, regardless. I'm of the persuasion that as long as Sakaguchi is fulfilling his vision with the game, and he has talented developers that work hard, it's going to be a great product that I'm going to enjoy.
Back from the dead, I'm afraid.








