DTG said:
The reason games need 15 hours opposed to 2 hours to tell their story is clearly illustrated by MGS. The games have much more detail and far more in depth philosophical exposition that can chalk up to hours of dialogue. Movies simply do not have sufficient time to indulge in such deep, philosophical exposition. Games fortunately do and are much more fleshed out because of it. They do not need to resort to cheap subtleties or symbolism but can tell it upfront as can literature or a text book. |
Better yet, how about integrating those 15 hours into the gameplay? Instead of having 15 hours of cutscenes and 15h of Gameplay, we could have a whole 30 hours of Gameplay... awesome.










