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Smeags said:
So I just saw Wall E, and all I can say is wow. What impressed me the most was how Pixar could say so much to the audience while verbally saying so little. This, compared to the majority of video games, who say so much (text! 37,000 words! ZOMG! cutscenes!) yet say so little.

It's a shame that people think that quantity equals quality when it comes to storytelling in the video game world. That you need 30 hours to effectively tell a story. If movies can move audiences in 2 hours, then why do video games have such a hard time doing it in 15? Video games have a long way to go to reach the story telling prowess that movies have achieved. Yes, there are unique hurdles that video games must face, but I believe that with time, we may see stories that inspire us to no end.

 


games stories usually have peaks and valleys, build to something, little drop off, build to something, little drop off, build to the end.  Movies are usually build buid build to the end with maybe a little valley since they only have 2 hours, 3 if it is very good.  And the parts where you are running around just killing things that has nothing to do with the story just fun is where those 15+ hours come from.  Games stories could be told as a movie, but wouldn't come off nearly as good as they do in a game.