| DTG said:
The voice acting in MGS is industry standard. As far as up to date storytellig methods, MGS4 uses cinematics just as movies have been for decades. VIDEO games can and dare I say should be interactive movies because you cannot impart such deep dialogue as the one with GW in MGS2 through in game storytelling alone. There is no golden rule as to how to tell video game stories, and considering the fact that no developer so far has been successful in giving as in depth exposition and detail as MGS games through minute in game scenes I'd say cutscenes are the way to go in creating storylines on par with the depth of movies and literature. As far as character personalities, I'd rather have a storyline that teaches me something about myself and the world around me rather than one that is entertaining with merely interesting characters filling the vessel of a "fun" oriented game without meaning or substance.
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The voice acting is industry standard, but somewhow well below that of the game you criticised and many others.
And since the characters lack any convincing identifiable human traits, the story is ultimately not relevant, it's soulless mental masturbation, and it's ideas not particularly novel or profound. It's window dressing.










