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Forums - Gaming - Kojima doing Half-life and Valve doing Metal Sear Solid?

DTG said:

 

The voice acting in MGS is industry standard. As far as up to date storytellig methods, MGS4 uses cinematics just as movies have been for decades. VIDEO games can and dare I say should be interactive movies because you cannot impart such deep dialogue as the one with GW in MGS2 through in game storytelling alone. There is no golden rule as to how to tell video game stories, and considering the fact that no developer so far has been successful in giving as in depth exposition and detail as MGS games through minute in game scenes I'd say cutscenes are the way to go in creating storylines on par with the depth of movies and literature. As far as character personalities, I'd rather have a storyline that teaches me something about myself and the world around me rather than one that is entertaining with merely interesting characters filling the vessel of a "fun" oriented game without meaning or substance.

 

The voice acting is industry standard,  but somewhow well below that of the game you criticised and many others.  

And since the characters lack any convincing identifiable human traits,  the story is ultimately not relevant, it's soulless mental masturbation, and it's ideas not particularly novel or profound.   It's window dressing.



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BTW Planescape Torment is completely invalidated since it's developer and writer once said in an interview that his storylines take a backseat to gameplay. (similar to the sentiments of Bioshock designer) which is shameful and holds either of them back from being true narrative artists in the genre. I cannot respect neither of them after making such backwards and pathetic statements.



Riachu said:

What exactly is the difference between deep, complex stories and convoluted stories?

 

If we are to believe DTG, Hideo Kojima's name on the box.



DTG said:

BTW Planescape Torment is completely invalidated since it's developer and writer once said in an interview that his storylines take a backseat to gameplay. (similar to the sentiments of Bioshock designer) which is shameful and holds either of them back from being true narrative artists in the genre. I cannot respect neither of them after making such backwards and pathetic statements.

Kojima was influenced by films to priortize story in video games.  The other two weren't influenced in that way.  However, I think whether to priortize story or game play depends on the genre of the game.

 



@ DTG:

"Kojima explores free will, determinism, manipulation, identity, control etc etc."

i can't take anything too seriously when in a game the main character is Solid Snake, its mortal enemy is Liquid Snake (where is Gas Snake?) and other guys are named like Revolver Ocelot (!), Sniper Wolf(!!), Vulcan Raven (!!!), Psycho Mantis (!!!!) or Decoy Octopus (world has just run out of exclamation marks)...with Cheesy Pig and Banana Joe the party would be complete. Go kojima: i want Cheesy Pig and Banana Joe in MGS5



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Squilliam said:
Words Of Wisdom said:
Squilliam said:

I think Kojima on the other hand would add a lot more subtlety to the Half-life game.

 

I know it's completely out of context, but this sentence fails on many many levels.

 

 Half-life = straight forward = simplified = Wii-ified

MGS4 = ?

 

Half-Life's story simple? The story now isnt easy to follow due to all the missing holes in the plot and all the twists throughout. Half-Life's might not be as hard to understand as MGS's but following and understanding wtf is going on and all the events that happened between Pre-HL1 and Pre-HL2 with bring in elements of where Portal fits into the timeline is not that simple. Honestly I think one Kojima style cutscene would be nice to see.



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Spectrumglr said:

@ DTG:

"Kojima explores free will, determinism, manipulation, identity, control etc etc."

i can't take anything too seriously when in a game the main character is Solid Snake, its mortal enemy is Liquid Snake (where is Gas Snake?) and other guys are named like Revolver Ocelot (!), Sniper Wolf(!!), Vulcan Raven (!!!), Psycho Mantis (!!!!) or Decoy Octopus (world has just run out of exclamation marks)...with Cheesy Pig and Banana Joe the party would be complete. Go kojima: i want Cheesy Pig and Banana Joe in MGS5

The villians are indeed very weird but in a good way

 



Spectrumglr said:

@ DTG:

"Kojima explores free will, determinism, manipulation, identity, control etc etc."

i can't take anything too seriously when in a game the main character is Solid Snake, its mortal enemy is Liquid Snake (where is Gas Snake?) and other guys are named like Revolver Ocelot (!), Sniper Wolf(!!), Vulcan Raven (!!!), Psycho Mantis (!!!!) or Decoy Octopus (world has just run out of exclamation marks)...with Cheesy Pig and Banana Joe the party would be complete. Go kojima: i want Cheesy Pig and Banana Joe in MGS5

 

It is meant as comic release. I honestly can't see how you cannot separate the philosophical messages of the narrative and the fantasy context.



ssj12 said:
Squilliam said:
Words Of Wisdom said:
Squilliam said:

I think Kojima on the other hand would add a lot more subtlety to the Half-life game.

 

I know it's completely out of context, but this sentence fails on many many levels.

 

Half-life = straight forward = simplified = Wii-ified

MGS4 = ?

 

Half-Life's story simple? The story now isnt easy to follow due to all the missing holes in the plot and all the twists throughout. Half-Life's might not be as hard to understand as MGS's but following and understanding wtf is going on and all the events that happened between Pre-HL1 and Pre-HL2 with bring in elements of where Portal fits into the timeline is not that simple. Honestly I think one Kojima style cutscene would be nice to see.

 

The problem isn't the simplicity of the narrative but the simplicity of it's themes; namely none. While MGS deals with several very important subject matter.



DTG said:
ssj12 said:
Squilliam said:
Words Of Wisdom said:
Squilliam said:

I think Kojima on the other hand would add a lot more subtlety to the Half-life game.

 

I know it's completely out of context, but this sentence fails on many many levels.

 

Half-life = straight forward = simplified = Wii-ified

MGS4 = ?

 

Half-Life's story simple? The story now isnt easy to follow due to all the missing holes in the plot and all the twists throughout. Half-Life's might not be as hard to understand as MGS's but following and understanding wtf is going on and all the events that happened between Pre-HL1 and Pre-HL2 with bring in elements of where Portal fits into the timeline is not that simple. Honestly I think one Kojima style cutscene would be nice to see.

 

The problem isn't the simplicity of the narrative but the simplicity of it's themes; namely none. While MGS deals with several very important subject matter.

 

Half-Life has a simple theme? Do you have any idea wtf the story is?



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453