By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - MGS4 Cutscenes: In-game or not?

In the Nomad briefings, there is no player control over what Snake is wearing since he's always wearing the same long sleeved shirt, desert camo cargo pants and OD jungle boots.

There is that cut scene near the end where it doesn't matter what you're wearing (web gear, face camo, etc.) presumably for continuity purposes and because they probably didn't want to have to render "damaged Snake" with variable gear. Plus he can't very well be wearing face camo in the final scenes of the game; really can't convey any pain or emotions that are integral to the story.

I actually had Snake wearing the face camo for the majority of the game, so it was apparent when a given scene required his face to be shown as it would magically disappear.

As for the weapons, depending upon what weapon Snake is carrying would result in a different animation during a cut scene, hence the decision to mandate he's either carrying a long arm (M4) or hand gun (M1911). If you had him carrying a Javelin or a Stinger SAM, the animation script would not match at best. At worst you'd probably see the weapon flying through objects or other characters since Snake would still be using the same animation script with a missile launcher as he would with a hand gun.



Around the Network
NJ5 said:
Reasonable said:
Just wanted to check people are arguing about cutscenes or not. They are - the world just got a little crazier...

 

I don't understand the kind of thought process which leads people to post things like this.

There are people who discuss what kind of bacteria lived in the walls of volcanoes in the cretaceous period, but I don't go to their forums saying they're crazy (even though the subject doesn't interest me much)...

EDIT - haha, I just realized I misread your post (the joke is on me). But I still don't get it. Of course they're cutscenes, what is being discussed is whether there are some which are FMVs or not. I presume you agree some are FMVs?

 

 

Those I've seen I would say are rendered using gsme engine although there might be some FMV.

I was being sarcastic as I think there are some (not all) posters simply trying to score points on a game based on how the custscenes are produced - which is pretty silly IMHO and possible a new low for fanboyism at its worst.

I don't even own the game but I've seen enough on friend's PS3s to see this is a great game graphically.  No doubt there are some glitches here and there.  I've never seen a high end graphical game without glitches however so who cares?

Also I'd argue there's more value in studying bacteria (interesting or not) than arguing about PS3 vs 360 (which is what lies behind many comments on this thread) based on MGS 4 cutscenes.

 



Try to be reasonable... its easier than you think...

rocketpig said:
Lone_Canis_Lupus said:
rocketpig said:
Lone_Canis_Lupus said:
rocketpig said:
greenmedic88 said:
rocketpig said:
Okay, I don't really care if they're pre-rendered or not but can someone answer me this?

If the scenes are in-game, why can't you get the Mark II to appear in any of the Mission Briefings?

The same reason Snake is always holding either the unmodified M4 or M1911 in all cut scenes even though they still reflect what camo and web gear the player had him using prior to the scene. The cut scenes are running on pre-set animation scripts.

 

Good point about the camo. I forgot about that. Anyway, like I said, I don't care. I'm just want to know why the Mark II doesn't appear.

Still, the gun bit doesn't really make sense when compared to the Mark II... wouldn't the game essentially have to run two engines to accomplish this? At the very least, wouldn't one of them have to delete the Mark II data on-screen?

 

Actually, being on two different displays, you probably have to add in a script to get the Mark II to show up on that screen. And you see in first person when moving the Mark II around. So it probably doesn't display it at all...but yes, I tried everything to get it to show up on the other screen...no dice. :/

 

No, because if they're in-game, it would be two different cameras, that's it.

Just like any split-screen co-op game. You just plug in two camera points and run the scene as-is. It would require more work to delete the robot.

 

 

It's not much work at all, yes, but you would still have to add in code to get an object from another screen to show up in the other one. That's how processing works. You tell the computer what to do. You don't make two planes and expect the computer to know to display an object from another plane on the next one when it goes out of the plane into the other.

They're not deleting anything, they just didn't add in the code to show the Mark II. I'm no programmer, but I'm pretty sure if you don't add in the code to do something, it's not going to happen. Also, like I said, you're viewing in first person when you're Mark II. How do we know whether or not they even have the Mark II rendered in that scene? It might just seem like it from the camera and moving stand point.

Mark II textures might not be rendered at all in the briefings.

 

That's just it, you wouldn't have to "add" in any code. If the scene is real-time, it's running a 3D environment. Everything is already there. You place a camera at a point and tell it to render that environment. It would require more work to remove something that is there than it would just to let the Mark II appear on the second screen.

To put it in another perspective, you don't think split screen co-op games are running two different engines to show what is on-screen, do you? It's all in the same environment with two different camera perspectives.

As for not putting textures on the Mark II, that is possible but since the Mark II is textured for other scenes, it would require no work to just tell the engine to use those textures. Plus, when you're the Mark II, you can use your tentacle thingy, which is textured and it still doesn't appear on the other screen (tried that, too).

Overall, it just doesn't make much sense.

 

Does it make much sense to have one prerendered video running while another in-game rendered display is running? I'm not one of those Cell advocates that think the PS3 can do everything. Do you honestly think the PS3 has enough memory and power to run both a prerendered HD video and render the same in-game video at the same time?

Wouldn't it make more sense to render everything in the same plane and have one display crystal clear and the other one camera like? I think they'd have more trouble displaying both a prerendered video and an in-game one at the same time rather than just having it all in-game.



PSN: Lone_Canis_Lupus

rocketpig said:
greenmedic88 said:
rocketpig said:
Okay, I don't really care if they're pre-rendered or not but can someone answer me this?

If the scenes are in-game, why can't you get the Mark II to appear in any of the Mission Briefings?

The same reason Snake is always holding either the unmodified M4 or M1911 in all cut scenes even though they still reflect what camo and web gear the player had him using prior to the scene. The cut scenes are running on pre-set animation scripts.

 

Good point about the camo. I forgot about that. Anyway, like I said, I don't care. I'm just want to know why the Mark II doesn't appear.

Still, the gun bit doesn't really make sense when compared to the Mark II... wouldn't the game essentially have to run two engines to accomplish this? At the very least, wouldn't the game have to delete the Mark II data on-screen?

Either way, it doesn't make much sense. The gun is simply replacing the weapon model Snake is holding while the other requires deletion of data for no apparent reason.

 

Each class of weapon has different animation scripts. Big difference between a Stinger SAM launcher and a M1911 hand gun. My guess regarding the Mk II is that if it were visible in the Nomad's monitoring system, it would look just as awkward as the hand gun animation for a shoulder mounted rocket launcher in hand as it would if the player were ramming Otacon and Snake with the Mk II in an effort to get an onscreen reaction even though their animation scripts don't respond to player input since they're on rails.

That and the MkII is effectively invisible for like 99% of the game. It's like Jack from GoW. It just magically uncloaks whenever the plot dictates.

 



greenmedic88 said:
rocketpig said:
greenmedic88 said:
rocketpig said:
Okay, I don't really care if they're pre-rendered or not but can someone answer me this?

If the scenes are in-game, why can't you get the Mark II to appear in any of the Mission Briefings?

The same reason Snake is always holding either the unmodified M4 or M1911 in all cut scenes even though they still reflect what camo and web gear the player had him using prior to the scene. The cut scenes are running on pre-set animation scripts.

 

Good point about the camo. I forgot about that. Anyway, like I said, I don't care. I'm just want to know why the Mark II doesn't appear.

Still, the gun bit doesn't really make sense when compared to the Mark II... wouldn't the game essentially have to run two engines to accomplish this? At the very least, wouldn't the game have to delete the Mark II data on-screen?

Either way, it doesn't make much sense. The gun is simply replacing the weapon model Snake is holding while the other requires deletion of data for no apparent reason.

 

Each class of weapon has different animation scripts. Big difference between a Stinger SAM launcher and a M1911 hand gun. My guess regarding the Mk II is that if it were visible in the Nomad's monitoring system, it would look just as awkward as the hand gun animation for a shoulder mounted rocket launcher in hand as it would if the player were ramming Otacon and Snake with the Mk II in an effort to get an onscreen reaction even though their animation scripts don't respond to player input since they're on rails.

That and the MkII is effectively invisible for like 99% of the game. It's like Jack from GoW. It just magically uncloaks whenever the plot dictates.

 

 

It's entirely possible that Kojima removed the Mark II for aesthetic reasons. But if those scenes are in-game, it would appear unless it had intentionally been removed. That's my point. I still don't understand why he would have removed the little robot, though. Oh well, I just wanted to find out if anyone knew the real reasoning behind this.




Or check out my new webcomic: http://selfcentent.com/

Around the Network

I'm with everyone else who's saying that the cutscene at the end of Act 3 is prerendered. Not sure about the other cutscenes, but that one really stood out in my mind. I'll take a closer look at the other cutscenes when I play through the game again. I mean a dead giveaway is the fact that you can't zoom in on the cutscene.

As for the mission briefings, I never took a close look. But it probably would be easier to display a pre-rendered video, and have just 1 rendering screen (the MK II/III), then have to have to render 2 different views. Or it could just be that the MK II isn't actually in the screen. Meaning that the model isn't there, and it's just an invisible viewpoint that the player can control. After all, you can't go into third person mode when using the MK II during the briefings, so there technically isn't any proof that the MK II is there.



bobobologna said:
I'm with everyone else who's saying that the cutscene at the end of Act 3 is prerendered. Not sure about the other cutscenes, but that one really stood out in my mind. I'll take a closer look at the other cutscenes when I play through the game again. I mean a dead giveaway is the fact that you can't zoom in on the cutscene.

As for the mission briefings, I never took a close look. But it probably would be easier to display a pre-rendered video, and have just 1 rendering screen (the MK II/III), then have to have to render 2 different views. Or it could just be that the MK II isn't actually in the screen. Meaning that the model isn't there, and it's just an invisible viewpoint that the player can control. After all, you can't go into third person mode when using the MK II during the briefings, so there technically isn't any proof that the MK II is there.

I considered that until I thought about the tentacle. It appears on the Mark II screen but not the other.

 




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
bobobologna said:
I'm with everyone else who's saying that the cutscene at the end of Act 3 is prerendered. Not sure about the other cutscenes, but that one really stood out in my mind. I'll take a closer look at the other cutscenes when I play through the game again. I mean a dead giveaway is the fact that you can't zoom in on the cutscene.

As for the mission briefings, I never took a close look. But it probably would be easier to display a pre-rendered video, and have just 1 rendering screen (the MK II/III), then have to have to render 2 different views. Or it could just be that the MK II isn't actually in the screen. Meaning that the model isn't there, and it's just an invisible viewpoint that the player can control. After all, you can't go into third person mode when using the MK II during the briefings, so there technically isn't any proof that the MK II is there.

I considered that until I thought about the tentacle. It appears on the Mark II screen but not the other.

 

 

I actually forgot about that.  But doesn't it show that the MK II is in stealth mode?  So it would make sense to cut it out of the main briefing scene.  Assuming that was their intention.



When you're an invisible robot, you're invisible to everything but yourself apparently.

I actually played through the entire game without using the Mk II at all. It's one of many play mechanics added to the game that add options to the player, but are not actually necessary to play.

Technically, only a very select few weapons are really necessary to play as well. They just add a lot of extra play options and dimension to the game.



I have only used the mark2 during the latter half of act 2 (and found it to be very useful) but other than that....it seems like a gimmick, but not as much as the whole drebin points thing



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot