greenmedic88 said:
Each class of weapon has different animation scripts. Big difference between a Stinger SAM launcher and a M1911 hand gun. My guess regarding the Mk II is that if it were visible in the Nomad's monitoring system, it would look just as awkward as the hand gun animation for a shoulder mounted rocket launcher in hand as it would if the player were ramming Otacon and Snake with the Mk II in an effort to get an onscreen reaction even though their animation scripts don't respond to player input since they're on rails. That and the MkII is effectively invisible for like 99% of the game. It's like Jack from GoW. It just magically uncloaks whenever the plot dictates.
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It's entirely possible that Kojima removed the Mark II for aesthetic reasons. But if those scenes are in-game, it would appear unless it had intentionally been removed. That's my point. I still don't understand why he would have removed the little robot, though. Oh well, I just wanted to find out if anyone knew the real reasoning behind this.

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