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greenmedic88 said:
rocketpig said:
greenmedic88 said:
rocketpig said:
Okay, I don't really care if they're pre-rendered or not but can someone answer me this?

If the scenes are in-game, why can't you get the Mark II to appear in any of the Mission Briefings?

The same reason Snake is always holding either the unmodified M4 or M1911 in all cut scenes even though they still reflect what camo and web gear the player had him using prior to the scene. The cut scenes are running on pre-set animation scripts.

 

Good point about the camo. I forgot about that. Anyway, like I said, I don't care. I'm just want to know why the Mark II doesn't appear.

Still, the gun bit doesn't really make sense when compared to the Mark II... wouldn't the game essentially have to run two engines to accomplish this? At the very least, wouldn't the game have to delete the Mark II data on-screen?

Either way, it doesn't make much sense. The gun is simply replacing the weapon model Snake is holding while the other requires deletion of data for no apparent reason.

 

Each class of weapon has different animation scripts. Big difference between a Stinger SAM launcher and a M1911 hand gun. My guess regarding the Mk II is that if it were visible in the Nomad's monitoring system, it would look just as awkward as the hand gun animation for a shoulder mounted rocket launcher in hand as it would if the player were ramming Otacon and Snake with the Mk II in an effort to get an onscreen reaction even though their animation scripts don't respond to player input since they're on rails.

That and the MkII is effectively invisible for like 99% of the game. It's like Jack from GoW. It just magically uncloaks whenever the plot dictates.

 

 

It's entirely possible that Kojima removed the Mark II for aesthetic reasons. But if those scenes are in-game, it would appear unless it had intentionally been removed. That's my point. I still don't understand why he would have removed the little robot, though. Oh well, I just wanted to find out if anyone knew the real reasoning behind this.




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