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In the Nomad briefings, there is no player control over what Snake is wearing since he's always wearing the same long sleeved shirt, desert camo cargo pants and OD jungle boots.

There is that cut scene near the end where it doesn't matter what you're wearing (web gear, face camo, etc.) presumably for continuity purposes and because they probably didn't want to have to render "damaged Snake" with variable gear. Plus he can't very well be wearing face camo in the final scenes of the game; really can't convey any pain or emotions that are integral to the story.

I actually had Snake wearing the face camo for the majority of the game, so it was apparent when a given scene required his face to be shown as it would magically disappear.

As for the weapons, depending upon what weapon Snake is carrying would result in a different animation during a cut scene, hence the decision to mandate he's either carrying a long arm (M4) or hand gun (M1911). If you had him carrying a Javelin or a Stinger SAM, the animation script would not match at best. At worst you'd probably see the weapon flying through objects or other characters since Snake would still be using the same animation script with a missile launcher as he would with a hand gun.