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Forums - Sony - My altered view of MGS4 now that I've beaten it.

>> I think that says something about the culture. It just doesn't work well. It's a confused, angst-ridden, horrible way of telling things that wants to be free yet continues to restrain itself for politeness. That leads to terribly written, convoluted stories that play to the lowest common denominator who is paying attention.

Haha. This is an excellent take.

I guess I should resist the urge to further derail the discussion by expounding on the cultural/social origins of mediocre storytelling in modern Japan.

One thing; As far as contemporary Japanese movie goes, the situation is not entirely hopeless. Just a few days ago, I've watched a movie that made me say "Ok, maybe not all the Japanese directors of today are complete idiots."

Interesting thread indeed.



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rocketpig said:

I consider that sloppy storytelling. The fact that the message is so vague and hidden means different people will come to different interpretations. You can find meaning in virtually everything if you want to but it doesn't mean it was meant to be there. The point you and others are missing is that kind of storytelling would not hold it's own in an educational setting because it doesn't "teach" you anything. In the case of MGS Kojima is the teacher, you are the student and MGS is the text book. It's meant to teach the player and so being vague or interpretational doesn't suffice. Imagine had Neitzche written short stories with interpretive characters his work would then be almost worthless because philosophy is a very percise and descreptive field where the writer must express himself extremely precisely through the use of words.

Kojima is IMO one of the greatest creative thinkers of the past century and though he is underrated today in the future when his political and social predictions presented in MGS come true people will take notice and remember him.


I'm sorry but that is the most ridiculous line I have read in quite awhile.

Textbooks tell you what to think. Art asks you to think. That's not sloppy at all, that's the sign of true art.

In 100 years, few will remember who Kojima is but I guarantee you people will still be watching Apocolypse Now and reading Heart of Darkness, despite the fact that they ask you to think instead of telling you how to think, which is apparently a boon of storytelling in your crazy little world.

 

Oh my goodness. Rocketpig, <3 you for responding to this already, but did he really just try to say that the correct way to tell philosophy is through explaining it so that everyone comes to the same conclusion?

---Begin Rant---

Philosophy; from Greek, philos and sophia, that is, the love of wisdom.

Throughout the ages, the one thing that has united philosophers of all schools of thought is this love for truth; it is not to be taught the truth, but to find it oneself.

As Socrates said, "The unexamined life is not worth living."  We were given our brains, language - everything that separates us from the non-sapient animals - why use them if all we do is turn our vast intellect into a glorified dictionary?

Language is imperfect.  Language can never capture the feeling that we call love, or the way the air smells after cutting the grass, or anything like that.  Language cannot capture these things; the point of philosophy (indeed, of all storytelling) is to use language to get YOU to capture those things for yourself. 

Don't mistake long dialogs that explain everything to you as being good philosophy or storytelling; if you are not getting the truth behind the story, you would be better off without having any dialog, as at least then you aren't wasting your time.  And the truth behind the storytelling; well, something tells me that with DTG's views on what makes storytelling good, he is not picking up anything from said story, so that tells me all I need to about Kojima's storytelling ability already.

Did you know that Ray Bradbury didn't think that Fahrenheit 451 was about censorship?  Shows how much some creators can be trusted to know all the levels of their own works.

Nietszche did write short stories with interpretive characters; read Zarathustra I "The Three Metamorphoses" (or the book in its entirety, for a novel-sized story with interpretive characters).  See also the famous "god is dead" chapter (Gay Sciences III).  Something tells me you also have either 1) not read Nietzsche and are only mentioning him because you think it makes you look smart, or 2) COMPLETELY missed the point of Nietzche.  Try rereading it.



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DTG said:
rocketpig said:
DTG said:
sieanr said:
rocketpig said:
Yes, I found that bit about Johnny very annoying.

Personally, I think MGS should end with 4 unless they want to do prequels. We saw Snake's story, end it there. That's what we cared about.

It would be like Lucas trying to transition Shia Lebouf into the main role of the Indiana Jones series. Indy dies with Harrison. Let it go. It was a good run, we all had a good time, now go develop a new idea.

When he crapped his pants at the beginning I knew I was going hate him, and that initial instinct was right.

Another scene I couldn't stand was Otacon crying over Naomi through the Mark 3. Not only was the writing terrible, but the voice acting was ridiculous. And the fact that he was crying over her through a computer display struck me as pathetic.

The_vagabond7 said:

Alright, to clarify, I have beaten MGS 1/2 and gotten about half way through MGS3. I am a fan of the series, I just don't feel the need to suck a dick because it's attached to Kojima.

 

MGS fans are among the most pretentious of all Videogame fans because kojima throws in something that resembles philosophy. It's like talking to those kids in school that listen to really really crappy music and claim you're just stupid because you don't "get it". I get it alright, I'm just not impressed.

I agree with just about all of this.

I generally like the series, but there is plenty about it that I can't stand. One of those things is the fanbase who gushes over the story. I can only imagine that these people do so because they haven't experienced great films or novels. Take, for example, the guy in this thread who claimed MGS has a better story that great works of literature or oscar films. I actually feel kinda sorry for him.

Overall I'd probably rate MGS3 as the best in the franchise, followed by MGS1 then MGS4 and 2.

 

Actually I'm a huge movie fan and have watched hundreds upon hundreds of films from various countries and in various genres. Not a single film however has ever matched MGS2 in terms of depth of it's story. MGS4 is similar except for the horrible Hollywood inspired ending. The reasons films cannot match MGS is because they have a two hour runtime and so the focus is on action and pacing without the time to indulge in philosophical dialogue as MGS games do. They cannot go as in-depth with their storytelling and do not afford the time to divulge details.


DTG, you really need to respond to my Apocalypse Now post... I know how you love to dance around "interactive media" and terms like that but if you really believe in MGS so strongly, you should be able to take on Coppola without a problem.

Honestly, I doubt you've even watched the movie so you won't even understand how heavily Kojima ripped the personalities from the film. Please, for the love of God, watch Redux.

If you come back and tell me that somehow MGS2 or 4 is more powerful, just say it and we'll be done with this conversation.

Yes, I have seen Apocalypse now though I'm not sure if it was the Redux version. However most of the dialogue minus the one with the French only lasted a couple of minutes until they moved on to the next scene. Like I said, name me a movie with a 1 hour scene similar to MGS2's devoted soley to the exploration of philosophical themes. The last 10 minutes of 2001 was extremely subtle and so I really can't consider it on level with MGS which lays it's philosophy out to you in words. School books and the education system rely directly on words and concise explanations to impart knowledge, if text books began being subtle implications of things they would be mostly useless in education. It's the most effective way of presenting knowledge and teaching someone.

 

 

First bolded phrase: Yes, but usually for objective outcomes only. However for higher order learning it's required for students to be able to analyze things that are not so blatantly obvious. It's what, as they say, seperates the A's from the B's.

Second bolded phrase: Whoa, whoa, whoa! Where did you get that from? Ideally, it is best to be able provide students with skills and tools that are needed to come to their own learning. The teacher, again, ideally, would act as a source of direction, support, focus and, when needed, information.

Unforunately, our system hasn't quite reached our present ideals, but to say that the status quo of the is the most efficient way is a bit silly.

Edit: I just read alpha's post... what he said as well.



Looks like the series going further down the path of MGS2 I didn't care for, oh well, I don't own a PS3 anyway so its not like my opinion on the matter really matters I suppose.

Chances are for them to have made a game as vivid and engaging as the first two chapters (which I've not played, but going on what people have said I will assume is the case) it would have required a couple more years of development and far more money than they were willing to risk on the project. The game had to come out someday so they compromised with cutscenes to make up the later bulk of the game. Just a theory, after all, I've not played it. Maybe I'm off the mark but its sounds strangely similar to DMC4 which was brilliant and intense in the beginning but lazy towards the end.



I'm finding it hard to believe that there are people who would find answers to any of the fundamental questions at the root of philosophy in a video game, but then some people are able to find the meaning of life on the head of a pin, so far be it for me to tell anyone what they gain from any experience.

The intent of the MGS games, as is that case with any game, is first and foremost to entertain.

Anything the player chooses to take from the experience beyond that is entirely on that individual.

I seem to recall Kojima saying something along those lines in an interview: that MGS4 is to entertain the player. It's not meant to be didactic. It's not telling anyone what to think. He's not trying to predict the future. There are moral overtones, typically expressed by the script writers speaking through characters, but this is no different from any form of media conveying any semblance of a message, big or small.

I recently finished the game so now I can go back and watch the perspectives BR-D without worrying about any spoilers, but I'm pretty sure there's nothing in there that has Kojima stating he's trying to present any sort of "truth" in an attempt to tell anyone how to think.

It's entertainment. Take from it what you will.



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greenmedic88 said:
I'm finding it hard to believe that there are people who would find answers to any of the fundamental questions at the root of philosophy in a video game, but then some people are able to find the meaning of life on the head of a pin, so far be it for me to tell anyone what they gain from any experience.

The intent of the MGS games, as is that case with any game, is first and foremost to entertain.

Anything the player chooses to take from the experience beyond that is entirely on that individual.

I seem to recall Kojima saying something along those lines in an interview: that MGS4 is to entertain the player. It's not meant to be didactic. It's not telling anyone what to think. He's not trying to predict the future. There are moral overtones, typically expressed by the script writers speaking through characters, but this is no different from any form of media conveying any semblance of a message, big or small.

I recently finished the game so now I can go back and watch the perspectives BR-D without worrying about any spoilers, but I'm pretty sure there's nothing in there that has Kojima stating he's trying to present any sort of "truth" in an attempt to tell anyone how to think.

It's entertainment. Take from it what you will.

Actually at one point during the documentary Kojima says that he doesn't want gamers to play his games simply because they are fun or because they are bored. He wants players to think about the underying themes he presents.

 



greenmedic88 said:
I'm finding it hard to believe that there are people who would find answers to any of the fundamental questions at the root of philosophy in a video game, but then some people are able to find the meaning of life on the head of a pin, so far be it for me to tell anyone what they gain from any experience.

The intent of the MGS games, as is that case with any game, is first and foremost to entertain.

Anything the player chooses to take from the experience beyond that is entirely on that individual.

I seem to recall Kojima saying something along those lines in an interview: that MGS4 is to entertain the player. It's not meant to be didactic. It's not telling anyone what to think. He's not trying to predict the future. There are moral overtones, typically expressed by the script writers speaking through characters, but this is no different from any form of media conveying any semblance of a message, big or small.

I recently finished the game so now I can go back and watch the perspectives BR-D without worrying about any spoilers, but I'm pretty sure there's nothing in there that has Kojima stating he's trying to present any sort of "truth" in an attempt to tell anyone how to think.

It's entertainment. Take from it what you will.

Personally, I have always found that good (creative) entertainment typically was produced in order to say something ... It may not be the deepest or most meaningful thing, and it will quite often be a cliche, but by simply having something to say you create structure to your story and it doesn't just become a bunch of stuff that happened.

The problem I have had with Metal Gear games in the past is they seem to been created by coming up with a bunch of "Cool" stuff that happens, and the characters seem to be choosen because they will make "Cool" boss characters, and then the message is preached to the player through a bunch of long winded cut scenes that are full of bad dialoge and voice acting.

Now, for writing in a game this doesn't bother me that much but when people start claiming that it is fine art and that it is better story telling than books or movies I really start getting annoyed ...



There wouldn't be over 8 hours of story telling scenes if he didn't have something to say.

Naturally, he's using the video game media to express his own thoughts and perspective. MGS games have always had a more personal perspective than most games, which is why I imagine they hold so much appeal to most MGS fans.

But there's quite a distinction between that and an opinionated lecture being presented as a philosophical truth.




 

HappySqurriel said:

greenmedic88 said:
I'm finding it hard to believe that there are people who would find answers to any of the fundamental questions at the root of philosophy in a video game, but then some people are able to find the meaning of life on the head of a pin, so far be it for me to tell anyone what they gain from any experience.

The intent of the MGS games, as is that case with any game, is first and foremost to entertain.

Anything the player chooses to take from the experience beyond that is entirely on that individual.

I seem to recall Kojima saying something along those lines in an interview: that MGS4 is to entertain the player. It's not meant to be didactic. It's not telling anyone what to think. He's not trying to predict the future. There are moral overtones, typically expressed by the script writers speaking through characters, but this is no different from any form of media conveying any semblance of a message, big or small.

I recently finished the game so now I can go back and watch the perspectives BR-D without worrying about any spoilers, but I'm pretty sure there's nothing in there that has Kojima stating he's trying to present any sort of "truth" in an attempt to tell anyone how to think.

It's entertainment. Take from it what you will.

Personally, I have always found that good (creative) entertainment typically was produced in order to say something ... It may not be the deepest or most meaningful thing, and it will quite often be a cliche, but by simply having something to say you create structure to your story and it doesn't just become a bunch of stuff that happened.

The problem I have had with Metal Gear games in the past is they seem to been created by coming up with a bunch of "Cool" stuff that happens, and the characters seem to be choosen because they will make "Cool" boss characters, and then the message is preached to the player through a bunch of long winded cut scenes that are full of bad dialoge and voice acting.

Now, for writing in a game this doesn't bother me that much but when people start claiming that it is fine art and that it is better story telling than books or movies I really start getting annoyed ...

Ah. The vast majority of books and films are refuse. They entertain at best. Very few have any sort of lasting impact beyond commercial success when they are fortunate and well received enough for that.

When a work of literature or film stands the test of time seems to be the only indicator as to its lasting relevance. And that's often regardless of their inherent merits. Imagine all the works that were lost in the shuffle, never well received, long forgotten, but no worse than the works still being studied generations later.

And I agree with the "fine art" claim. Most video games go into the category of commercial art IMO. Same applies to MGS, with all its "cool" guy characters, bosses and gear. It still has to appeal commercially and crititcally to the players. Most people playing these games are not looking for a religious experience. At least I would hope not.

At any rate, most "fine art" falls into the same category as its literary and film counterparts. Most of it's imminently forgettable.

But that's one of the things I can appreciate about the MGS series; it's a genuine attempt to make something a bit more poignant than a series of unattached, meaningless events and conflicts. Unfortunately, most video games fall into this category which is why most people playing them aren't looking for fine art/literature/cinema



Bladeneo said:
Astrodust said:
Ail said:
There's more than 5 hours of gameplay.
I finished the game in 26 hours so personally I had 18 hours of gameplay if you count around 8 hours of cut scenes.

Now I am on my seond play through in hard mode ( Big Boss hard) and skipping every cut scenes and with no continue. I am closing on 3 hours and still in Act2

You can beat the game in 4-5 hours but you need to be a real pro ( required for the hardest emblem).

 

 You must be terrible at video games. My roommate beat the game on the second hardest difficulty and the final play time was 18.5 hours. He actually finished the game at 17 hours but after the final cutscenes and credits the clock stood at 18.5. So I guess there is a 90 minute cutscene. Check your save time after the final boss and then the time after all the credits are done. 90 minutes ouch. He is a PS3 fan and even he said he only played for about 7 hours including dying and restarting. I really don't know if throwing in a mediocre multiplayer gives this game a 10.

Wait wait, so embracing a game and choosing perhaps to, I dont know, EXPLORE the levels for things Kojima has undoubtedly hidden around the place instead of going straight to fucking destination A now results in being terrible at games?

Look, MGS4 isn't a sandbox game but GTA Isn't the only game where more play time = better experience.

 

Whoa what's with taking it so personally. My roommate did not rush through the game. This game is very linear and there is only one way to go/play this. There is no exploration. Do you even have the game? The actual gameplay in the game is short. Probably around 6 hours if you are decent. And maybe 8 if you take your time. You my friend need to breath more.