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HappySqurriel said:
Personally, I have always found that good (creative) entertainment typically was produced in order to say something ... It may not be the deepest or most meaningful thing, and it will quite often be a cliche, but by simply having something to say you create structure to your story and it doesn't just become a bunch of stuff that happened. The problem I have had with Metal Gear games in the past is they seem to been created by coming up with a bunch of "Cool" stuff that happens, and the characters seem to be choosen because they will make "Cool" boss characters, and then the message is preached to the player through a bunch of long winded cut scenes that are full of bad dialoge and voice acting. Now, for writing in a game this doesn't bother me that much but when people start claiming that it is fine art and that it is better story telling than books or movies I really start getting annoyed ... |
Ah. The vast majority of books and films are refuse. They entertain at best. Very few have any sort of lasting impact beyond commercial success when they are fortunate and well received enough for that.
When a work of literature or film stands the test of time seems to be the only indicator as to its lasting relevance. And that's often regardless of their inherent merits. Imagine all the works that were lost in the shuffle, never well received, long forgotten, but no worse than the works still being studied generations later.
And I agree with the "fine art" claim. Most video games go into the category of commercial art IMO. Same applies to MGS, with all its "cool" guy characters, bosses and gear. It still has to appeal commercially and crititcally to the players. Most people playing these games are not looking for a religious experience. At least I would hope not.
At any rate, most "fine art" falls into the same category as its literary and film counterparts. Most of it's imminently forgettable.
But that's one of the things I can appreciate about the MGS series; it's a genuine attempt to make something a bit more poignant than a series of unattached, meaningless events and conflicts. Unfortunately, most video games fall into this category which is why most people playing them aren't looking for fine art/literature/cinema







