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Forums - Nintendo Discussion - The Conduit (New Info)

WiiRHardcore said:
Graphics look pretty good and it should sell good considering how much Red Steel sold. But why no split screen multiplayer?

 

 I think it probably there is no local local multiply because it a new engine and they want no framerate issues since they are pushing the cpu already without a major release delay. 



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THey said it might have lan, buy no splitscreen. It's been confirmed to have online though



I was kinda suspect about this game when I saw the preview gameplay video of it on Youtube. It looks like Metriod but it can get away as being a new game. I hope High Voltage incorporates some type of online multiplayer or something like online co-op through story mode. Because that is starting to become a standard thing now with online FPS.



This sounds good. I'm liking this game moire every time more information is released. I think it is encouraging that some of the PC FPS testers thought this game was solid and that the control scheme was great.



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omoneru said:

I understand that people want this game to be good.

But looking at the release history of High Voltage Software, I'm not sure why people can be so optimistic about it. 

According to Wikipedia, the average scores (last column) of their past releases have been less than encouraging.

2008     V.I.P. Casino: Blackjack   50%
2007     America's Army: True Soldiers    44%
2007     Tom Clancy's Ghost Recon Advanced Warfighter 2     63%
2007     Ben 10: Protector of Earth       58%
2007     Harvey Birdman: Attorney at Law       62%
2006     Family Guy Video Game!        50%
2006     Blitz: Overtime    61%
2006     The Grim Adventures of Billy & Mandy      60%
http://en.wikipedia.org/wiki/High_Voltage_Software

Is there a good reason to believe that this seemingly-mediocre developer with sad history will surely deliver a decent game on Wii?

Maybe, I'm missing something.

You know what I see from that list?

A developer who built a reputation for delivering low budget games on time and under budget with the promised features ...

You want to know how I came to that conclusion?

Publishers gain access to licenced properties and turn a profit by producing these games at the lowest possible cost and selling them based entirely on the popularity of the IP. These publishers tend to farm these IPs out to the same developers because they know they can consistently produce the games they promise to under budget and on schedule; if High Voltage went overbudget, delayed their games, or didn't deliver their promised features they probably wouldn't receive further IPs.

Developers like High Voltage are not (typically) given the opportunity to break the cycle of being a shovelware developer ... But High Voltage seems to be well managed because they have built up enough money (over time) to be able to pay for development of The Conduit without a publisher; being that they're taking a very high personal risk you would assume they have faith that they will be able to produce a high enough quality title to both recover their investment and build a decent reputation for themself.

 



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That screen shot looks amazing to me.



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HappySqurriel said:
omoneru said:

I understand that people want this game to be good.

But looking at the release history of High Voltage Software, I'm not sure why people can be so optimistic about it. 

According to Wikipedia, the average scores (last column) of their past releases have been less than encouraging.

2008     V.I.P. Casino: Blackjack   50%
2007     America's Army: True Soldiers    44%
2007     Tom Clancy's Ghost Recon Advanced Warfighter 2     63%
2007     Ben 10: Protector of Earth       58%
2007     Harvey Birdman: Attorney at Law       62%
2006     Family Guy Video Game!        50%
2006     Blitz: Overtime    61%
2006     The Grim Adventures of Billy & Mandy      60%
http://en.wikipedia.org/wiki/High_Voltage_Software

Is there a good reason to believe that this seemingly-mediocre developer with sad history will surely deliver a decent game on Wii?

Maybe, I'm missing something.

You know what I see from that list?

A developer who built a reputation for delivering low budget games on time and under budget with the promised features ...

You want to know how I came to that conclusion?

Publishers gain access to licenced properties and turn a profit by producing these games at the lowest possible cost and selling them based entirely on the popularity of the IP. These publishers tend to farm these IPs out to the same developers because they know they can consistently produce the games they promise to under budget and on schedule; if High Voltage went overbudget, delayed their games, or didn't deliver their promised features they probably wouldn't receive further IPs.

Developers like High Voltage are not (typically) given the opportunity to break the cycle of being a shovelware developer ... But High Voltage seems to be well managed because they have built up enough money (over time) to be able to pay for development of The Conduit without a publisher; being that they're taking a very high personal risk you would assume they have faith that they will be able to produce a high enough quality title to both recover their investment and build a decent reputation for themself.

 

 

To be honest that part is interesting, The Conduit is getting hype among the Wii owners of this forum like KZ2, but without any hype based on a CGI from 2005, or a high budget title, is just growing hype about a real gameplay, and a small team who is taking a big risk here...



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@HappySqurriel

Well, that's one way to look at it.

By that logic, however, any developer that has constantly released shovelware has a good shot at making a high quality title because they could build up enough money by reliably delivering ... shovelware.

Certainly possible. But I see too much of optimism here.

But then again that's understandable. If I was a FPS fan in my 20s who's been suffering from the perceived drought of AAA FPS titles on Wii, I would also be hyped up about the game.

Besides, all logic aside, it's kinda fun to get hyped up about any game.



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No, it's not going to stop  So just ... give up
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ecurbj said:
I was kinda suspect about this game when I saw the preview gameplay video of it on Youtube. It looks like Metriod but it can get away as being a new game. I hope High Voltage incorporates some type of online multiplayer or something like online co-op through story mode. Because that is starting to become a standard thing now with online FPS.

They already confirmed online multiplayer. They also said local multiplayer through lan may be possible.

 



omoneru said:
@HappySqurriel

Well, that's one way to look at it.

By that logic, however, any developer that has constantly released shovelware has a good shot at making a high quality title because they could build up enough money by reliably delivering ... shovelware.

Certainly possible. But I see too much of optimism here.

But then again that's understandable. If I was a FPS fan in my 20s who's been suffering from the perceived drought of AAA FPS titles on Wii, I would also be hyped up about the game.

Besides, all logic aside, it's kinda fun to get hyped up about any game.

 

You could say that it is optimistic, but I just look at things with my software development background and try to relate it to my own experience ...

As much as no one ever wants to admit it I have developed some crap in my time; the gaming equlivalent would probably be games in the 50% to 60% range. The fact was I knew I was developing crap when I was working on the project  but we had a limited time and a limited budget so the project triangle ( http://en.wikipedia.org/wiki/Project_triangle ) was working against us.

Now, when you have experienced people who know how to budget, and you have experienced developers, you can loosen up the budget and lengthen the timeframe (both in somewhat minor ways) and dramatically increase the overall quality of the project. Personally, the best projects I ever worked on really only required (roughly) 10% to 25% more people working on it for 10% to 25% more time; these projects would probably be the gaming equlivalent of a 80% to 90% rated game.

I personally think that with the proper motivation from management (like bankrolling your own game), and with experienced developers (like producing games for several years on similar platforms) a well run developer should be able to rise up and produce games that average scores between 75% and 85%. Higher quality than that tends to come from experience developing products in this range and seeing how things can be done better.