HappySqurriel said:
You know what I see from that list? A developer who built a reputation for delivering low budget games on time and under budget with the promised features ... You want to know how I came to that conclusion? Publishers gain access to licenced properties and turn a profit by producing these games at the lowest possible cost and selling them based entirely on the popularity of the IP. These publishers tend to farm these IPs out to the same developers because they know they can consistently produce the games they promise to under budget and on schedule; if High Voltage went overbudget, delayed their games, or didn't deliver their promised features they probably wouldn't receive further IPs. Developers like High Voltage are not (typically) given the opportunity to break the cycle of being a shovelware developer ... But High Voltage seems to be well managed because they have built up enough money (over time) to be able to pay for development of The Conduit without a publisher; being that they're taking a very high personal risk you would assume they have faith that they will be able to produce a high enough quality title to both recover their investment and build a decent reputation for themself.
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To be honest that part is interesting, The Conduit is getting hype among the Wii owners of this forum like KZ2, but without any hype based on a CGI from 2005, or a high budget title, is just growing hype about a real gameplay, and a small team who is taking a big risk here...