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Forums - Nintendo - The conduit will run in 30 fps... not 60 fps WAIT WHAT?!!

@Garcian Smith

You do realize you were agreeing with me through almost your entire post?Except for the part of your post where you finally had a argueing point of most Wii games being 60fps not 30fps.

Honestly I thought what I was saying was very easy to read which apparantly it wasn't but basically read Viper's last post about progressive scan and resolution.

For the record resolution affects clarity, frame rates affects how many whole images your seeing per second. Those two things are only a portion of what makes graphics good or bad. That's as clear as I can be, if you still see something you just are acheing to argue in that, I'm sorry.

I can't argue your ONLY objection to my post mainly because I'm on my Ps3's browser and I can't commit to research while I'm on it - I'm too lazy to do that.

Also your condecending tone should only be applied if you have something to prove - which would probably mean you think I'm better than you in some way, thank you. =) I try my hardest to stick with topics and say only what I know.



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I hate frame-rate issues, you see that a lot on the PS3 (Uncharted, Lego Star Wars, Devil May Cry 4) its annoying when the visuals don't run smoothly. If they use lower fps but at least keep it running solid then you won't hear me complain.



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BenKenobi88 said:
yushire, you need to stop trolling.

I could point to dozens of 360 and PS3 games that only run at 30 fps...many big-name titles.

It's common practice for Wii, 360, and PS3 games to run at 30 fps when trying for more intense graphics...probably about half of modern videogames are 30 fps, half are 60.

So quit acting like this is something new; we're not stupid, we know COD4 runs at 60 fps...your point is? 

 Actually I believe this is the first wii game to run at 30fps.



sc94597 said:
BenKenobi88 said:
yushire, you need to stop trolling.

I could point to dozens of 360 and PS3 games that only run at 30 fps...many big-name titles.

It's common practice for Wii, 360, and PS3 games to run at 30 fps when trying for more intense graphics...probably about half of modern videogames are 30 fps, half are 60.

So quit acting like this is something new; we're not stupid, we know COD4 runs at 60 fps...your point is? 

 Actually I believe this is the first wii game to run at 30fps.


 That better be sarcasm.



The rEVOLution is not being televised

Most games with top-notch graphics run at 30 fps.



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dib8rman said:
@Garcian Smith

You do realize you were agreeing with me through almost your entire post?Except for the part of your post where you finally had a argueing point of most Wii games being 60fps not 30fps.

Honestly I thought what I was saying was very easy to read which apparantly it wasn't but basically read Viper's last post about progressive scan and resolution.

For the record resolution affects clarity, frame rates affects how many whole images your seeing per second. Those two things are only a portion of what makes graphics good or bad. That's as clear as I can be, if you still see something you just are acheing to argue in that, I'm sorry.

I can't argue your ONLY objection to my post mainly because I'm on my Ps3's browser and I can't commit to research while I'm on it - I'm too lazy to do that.

Also your condecending tone should only be applied if you have something to prove - which would probably mean you think I'm better than you in some way, thank you. =) I try my hardest to stick with topics and say only what I know.


The following things you said are total nonsense:

what that guy is saying is that Conduit will run at 480i, so Wii owners with component cables won't get a difference for 480p.

This guys just saying it will be Standard Definition and run at 30fps or in short 480i.

Gosh, kinda like every other Wii game.


First of all, the Conduit will almost certainly run at 480p widescreen, how you even get the idea it would run at 480i is beyond me. Also, 90% of the Wii games run at 480p, not 480i as you claim.



sc94597 said:
BenKenobi88 said:
yushire, you need to stop trolling.

I could point to dozens of 360 and PS3 games that only run at 30 fps...many big-name titles.

It's common practice for Wii, 360, and PS3 games to run at 30 fps when trying for more intense graphics...probably about half of modern videogames are 30 fps, half are 60.

So quit acting like this is something new; we're not stupid, we know COD4 runs at 60 fps...your point is?

Actually I believe this is the first wii game to run at 30fps.

Most console games are running in 30 fps, even Wii games. I just dont like an FPS running in 30 fps. Anyway, its odd because I follow snake's advice and research on this thing. Framerates cant really done in TV even your game is in 60 fps because your TV will convert it in 30 fps anyway. 30 fps was the standard in most TVs even the HDTV ones, while 25 fps in PAL countries, so how TVs will resolve this especially in movies locked on 24 fps, simple refresh rates. I just read it here:

http://hometheater.about.com/od/televisionbasics/qt/framevsrefresh.htm

What framerates are:

In video (both analog and high definition), just as in film, images are displayed as Frames. However, there are differences in the way the frames are displayed on a television screen. In terms of traditional video content, in NTSC-based countries there are 30 separate frames displayed every second (1 complete frame every 1/30th of a second), while in PAL-based countries, there are 25 separate frames displayed every second (1 complete frame displayed every 25th of a second).

What refresh rates are:

With the introduction of television display technologies, such LCD, Plasma, and DLP, and also Blu-ray Disc and HD-DVD, another factor has entered into play that affects how frames of video content are displayed on a screen: Refresh Rate. Refresh rate represents how many times the actual Television screen image is completely reconstructed every second. The idea is that the more times the screen is "refreshed" every second, the smoother the image is in terms of motion rendering and flicker reduction.

In other words, the image looks better the faster the screen can refresh itself. Refresh rates of televisions and other types of video displayed are measured in "hz" (Hertz). For example: A Television with a 60hz refresh rate represents complete reconstruction of the screen image 60 times every second. As a result, this also means that each video frame (in a 30 frame per second signal) is repeated twice every 60th of a second. By looking at the math, one can easily figure out how other frames rates related to other refresh rates.

Frame rate vs Refresh rate

What makes things confusing is the concept of how many separate and discreet frames are displayed every second, verses how many times the frame is repeated every 1/24th, 1/25, or 1/30th of a second to match the refresh rate of the Television display.

TVs have their own screen refresh capabilities. A television's screen refresh rate is usually listed in the user manual or on the manufaturer's product web page.

The most common refresh rate for today's Televisions are 60hz for NTSC-based systems and 50hz for PAL-based systems. However, with the introduction of some Blu-ray Disc and HD-DVD players that can actually output a 24 frame per second video signal, instead of the traditional 30 frame per second video signal, new refresh rates are being implemented by some television display makers to accommodate these signals in the correct mathematical ratio.

If you have a TV with a 120hz refresh rate that is 1080p/24 compatible (1920 pixels across the screen vs 1080 pixels down the screen, with a 24 frame per second rate). The TV ends up displaying 24 separate frames every second, but repeats each frame according to the refresh rate of the TV. In the case of 120hz each frame would be displayed 5 times within each 24th of a second.

To display 24 frames per second on a TV with a 120hz refresh rate, each frame is repeated 5 times every 24th of a second.

To display 24 frames per second on a TV with a 72hz refresh rate, each frame is repeated 3 times every 24th of a second.

To display 30 frames per second on a TV with a 60 hz refresh rate, each frame is repeated 2 times every 30th of a second.

To display 25 frames per second on a TV with a 50 hz refresh rate (PAL Countries), each frame is repeated 2 times every 25th of a second.

To display 25 frames per second on a TV with a 100 hz refresh rate (PAL Countries), each frame is repeated 4 times every 25th of a second.

NOTE: The above explanation is with pure frame rates - if the television is also required to do a 24 frame per second to 30 frame per second or vice versa frame rate conversion, then you also have to deal with 3:2 or 2:3 Pulldown as well, which adds more math to the equation. The 3:2 pulldown function can also be performed by a DVD player, or other source device, before the signal reaches the television.

Which means 60 fps in videogames was a moot, your TV will signal 30 fps or 25 fps either way, they accomodate it with refresh rates. Wow Im really wrong on this subject, I thought PC was same as TV.

P.S. I did say that I no longer post on this topic but since me and everybody else dunno what the real subject I just post this to inform us.

 

 


 



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

They seem very committed to this project and I think it's going to be really good. Also, they've done a smart thing getting this hype going early and are securing a platinum selling title. This could be a very important game for Wii also.



My Games of 2011:

The Legend of Zelda: Skyward Sword

Elder Scrolls V: Skyrim

Super Mario 3D Land

Uncharted 3: Drake's Deception

Glad to see you trying to lean about it, Yushire. Many people wouldn't have taken the time to do so.

Keep in mind that even if your TV is interlaced, you will still notice smoother animation from a game playing at 60 fps than when played 30 fps (same game here) because the extra frames ensure a smooth transition from one single point motion to the next single point motion. You won't get the full effect like you would with a TV or monitor running in progressive scan or higher but it's noticeable to many people.

However, if the game is developed with 30 fps in mind and it's locked at that rate, it will still be very smooth even on an interlaced TV.

Yushire, on an LCD computer monitor the difference in 30 fps and 60 fps is much more noticeable because and LCD monitor doesn't refresh the screen like a CRT based TV does.



The rEVOLution is not being televised

Viper1 said:
Glad to see you trying to lean about it, Yushire. Many people wouldn't have taken the time to do so.

Keep in mind that even if your TV is interlaced, you will still notice smoother animation from a game playing at 60 fps than when played 30 fps (same game here) because the extra frames ensure a smooth transition from one single point motion to the next single point motion. You won't get the full effect like you would with a TV or monitor running in progressive scan or higher but it's noticeable to many people.

However, if the game is developed with 30 fps in mind and it's locked at that rate, it will still be very smooth even on an interlaced TV.

Yushire, on an LCD computer monitor the difference in 30 fps and 60 fps is much more noticeable because and LCD monitor doesn't refresh the screen like a CRT based TV does.
So does it mean that theres no TV yet that have true 60 fps framerates? What about LCD TV monitor especially the HDTV ones? Can you see the difference between 60 fps and 30 fps?  

 



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg