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I can programme in Flash, Java, VB, C++ and have experience in other languages. My forte is testing and documentation and am willing to help out anyone/where I can.



  

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I am going to start how I would want the physiscs setting set up. I am going to merge it into one big writing when I am done.

Physics

Physics for Power: Ground. Ground is very sturdy and does not move. No matter what is thrown at it, it will never move. If someone uses Power: Ground in mid-air, it will fall downwards. It will not flip, turn, rotate, or change angle while falling. Think of a book falling. It will fall fast, but not too fast. If you get under it while falling, it will kill you. You cannot walk it if it is at an angle higher than 60. This would be on a normal level with grass and dirt like Tropics and Plains. In a tundra, the ground is ice, so Power: Ground would spawn ice. Ice is very fragile. If it falls from too high, it will crash and break. Ice is very slippery. If you try to stop, you will slide a little to the right for a second or two before stopping. Changing direction makes you slide a shorter distance and shorter time. For ice, you cannot climb it higher than 45 Degrees because it is very slippery. On a desert level, it would be sand. Sand is sort of hard to walk through. It takes a second longer to take a step in it than grass or ice. You can walk higher uphill though, up to 70 Degrees. In a mountanous level, it is snow. Snow is hard to walk through. It takes 1 1/2 seconds longer to walk through than grass and is slippery to walk uphill as well. 45 Degrees is the highest. That is it for Power: Ground.

For Power: Water, you can obviously swim it. The swimming mechanics have the same controls, except down is dive. If you stay under water for 10 seconds, you die. When you use water to fill a chasm, it would take 3 seconds to fill small chasm, 5 a medium one, and 10 a large one. If you spray the water in mid-air, it comes down. If it hits grass, it disappears after being absorded. It can splash and sort of fill the chasm though. In a tundra level, Power: Water is removed since it would freeze. Power: Ground and Power: Water are the same there. In a desert, it becomes hot water, a mountain becomes cold water, and normal water for the rest.

For Power: Fire, you can only burn selected structures. Otherwise, you could breeze through the game. In a tundra, it is utterly useless so don't bother. A fireball would have a diamater as large as the protagonist. A flamethrower would be sort of an isosceles triange that gets larger, but more fade as it gets further away.

That's some of the physics so far.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

I'm thinking perhaps a more simple game to get started on would be a simple roguelike game?

Dtewis game seems like it would require quite a lot of skill to program from scratch to be honest, all those physics and stuff. Roguelikes on the other hand would theoritically be quite simple - especially if we dropped some of the more complex things like randomly generated dungeons for the first try.

Also roguelikes are turnbased which I feel would also be a helluva lot easier to program than something in real time.



Rath said:
I'm thinking perhaps a more simple game to get started on would be a simple roguelike game?

Dtewis game seems like it would require quite a lot of skill to program from scratch to be honest, all those physics and stuff. Roguelikes on the other hand would theoritically be quite simple - especially if we dropped some of the more complex things like randomly generated dungeons for the first try.

Also roguelikes are turnbased which I feel would also be a helluva lot easier to program than something in real time.

 I think the game Dtewi wants to make will be mkre of a later platformer. Right now I think we would be happy with a simplified Mario Bros.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 

I say we start with a tactics RPG, pooling everyones talents.

Then we sell on Wii ware.



  

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dawve24 said:
I say we start with a tactics RPG, pooling everyones talents.

Then we sell on Wii ware.

 lol, how about we start on Steam. might be easier.But really the first game or two i figure wont be  the greatest of games worth submitting to anyone. I think our 3rd game and up would be good plus Flash games. Flash Games can go on NewGrounds day and date of release.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 

Steam will do.



  

Okay, I'll just keep that idea just in case. I'll try to think of a simple game.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

whats steam lol



An idea is to make a game that is ub3r challenging. Most gamers love to be challenged and feel compelled to finish a game no matter how hard or long.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you