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I am going to start how I would want the physiscs setting set up. I am going to merge it into one big writing when I am done.

Physics

Physics for Power: Ground. Ground is very sturdy and does not move. No matter what is thrown at it, it will never move. If someone uses Power: Ground in mid-air, it will fall downwards. It will not flip, turn, rotate, or change angle while falling. Think of a book falling. It will fall fast, but not too fast. If you get under it while falling, it will kill you. You cannot walk it if it is at an angle higher than 60. This would be on a normal level with grass and dirt like Tropics and Plains. In a tundra, the ground is ice, so Power: Ground would spawn ice. Ice is very fragile. If it falls from too high, it will crash and break. Ice is very slippery. If you try to stop, you will slide a little to the right for a second or two before stopping. Changing direction makes you slide a shorter distance and shorter time. For ice, you cannot climb it higher than 45 Degrees because it is very slippery. On a desert level, it would be sand. Sand is sort of hard to walk through. It takes a second longer to take a step in it than grass or ice. You can walk higher uphill though, up to 70 Degrees. In a mountanous level, it is snow. Snow is hard to walk through. It takes 1 1/2 seconds longer to walk through than grass and is slippery to walk uphill as well. 45 Degrees is the highest. That is it for Power: Ground.

For Power: Water, you can obviously swim it. The swimming mechanics have the same controls, except down is dive. If you stay under water for 10 seconds, you die. When you use water to fill a chasm, it would take 3 seconds to fill small chasm, 5 a medium one, and 10 a large one. If you spray the water in mid-air, it comes down. If it hits grass, it disappears after being absorded. It can splash and sort of fill the chasm though. In a tundra level, Power: Water is removed since it would freeze. Power: Ground and Power: Water are the same there. In a desert, it becomes hot water, a mountain becomes cold water, and normal water for the rest.

For Power: Fire, you can only burn selected structures. Otherwise, you could breeze through the game. In a tundra, it is utterly useless so don't bother. A fireball would have a diamater as large as the protagonist. A flamethrower would be sort of an isosceles triange that gets larger, but more fade as it gets further away.

That's some of the physics so far.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you