Profcrab said: It changes things more than you think. Game balancing for KB/M is different then controller. Weapon targeting usually has to be tweaked. Many weapons on console shooters are designed with the controller in mind. When people use them on a KB/M, they feel clunky and not accurate enough. Also, if a weapon was purpusefully made to be difficult to be accurate with, it's possible that with a mouse it can become more useful and again make the game an inconsistent experience from mouse to controller. Although it may be a good thing for many games that don't need and shouldn't have it, it also prevents the developer from using motion controls for anything. They would have to adapt it to the KB/M setup. I give that post a 9.3. |
This is a fantastic reply and a very well thought out statement in my opinion. This puts a bit of limelight on the situation :P I still think for games that show up on the PC like COD4 and what not should still have a mouse option, but I can see a bit better why they wouldn't include it :D
@Smubu, isn't Sony one of the only companies that strongly supports the notion of 3rd party hardware? Them and logitech are good ol' buddies and pals :D
@Twesterm, well the only game that I can think of that really supports it is UT3, and that didn't sell too hot on the PS3 XD If more games had it I'm sure the feature would be a little more popular.