People making a big deal out of native resolution for the Wii suddenly couldn't careless about the same issue on the PS360...
Gameplay is suddenly so much more important now :)
People making a big deal out of native resolution for the Wii suddenly couldn't careless about the same issue on the PS360...
Gameplay is suddenly so much more important now :)
| Galaki said: People making a big deal out of native resolution for the Wii suddenly couldn't careless about the same issue on the PS360... Gameplay is suddenly so much more important now :) |
The resolution was never the issue with the Wii, the lack of power to provide current-gen graphics is.
I think this trend sucks. Apart from looking not so good. Haze looked distinctively blurry and not as sharp as games like Uncharted or Ratchet. I didn't mind it so much with Call of Duty4 (Better said I didn't notice it). In GTA4 it was ok because the city is so spectacular but it could have been a bit sharper.
But sub 600p seems to be an area that really looses quality. I mean come on why did we enter the HD era? For sure not to be tortured with almost SD pictures scaled up. Its weird when I was playing PC 800*600 also was the absolute minimum resolution that looked tolerable. Everything below looked like shit. Seems to be the same for TVs weird.
Do you know whats really boring? Everytime something negative happens in regards to the 360 everyone mentions starcraft and how he's going to spin it. Yes he spins, but in every thread he gets a mention before he even posts. Just let it be. If he posts he posts and its flame on. But give it a rest sometimes.
| epsilon72 said: Most recently, Haze. It looked really low rez compared to my other games (Resistance, 720p; Sigma, 960x1080 (fake 1080p); Stardust HD, 720p). I have a 1080p 42" display; I sit about 6-7 feet away from it. I also PC game on it, so I'm used to seeing what different degrees of resolution look like on it.
Also: That is a really poor shot of Sigma. Even so it does not match NG2's visuals though.
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You made a good point that not everyone who buys a 42" HDTV is planning to sit 20 feet away. (unlike the old standard big screens) I also bought a 42" with PC in mind as I'm usually 7-8 feet away.
Is a game playable at 24 fps? Is a game playable at 480p? Of course yet that doesn't mean I wouldn't like games to run 30 fps if not 60 and atleast 720p resolution if not 1080p. While I don't own a 360 I'm really surprise of it's low resolution for such a good game. Why put a lot of work in all those detailed graphics when they will be muddy over with low resolution?
It seems Wii isn't the only system where developers are taking short cut when it come to graphics. Surely the 360 is powerful enough to pull off at least 720p. I wonder with only 512mb of total ram it limits how much effort a developer willing to push the consoles GPU?
I think PS3 and 360 fans should stop worrying about the native resolution. Many games this generation will be sub-hd and look great. I would rather have the developers focus on utilizing the power of the 360/PS3 to bring great/inovative gameplay to the games and not worry about the final native resolution. These native resolution threads are pointless. 99% of you would never be able to tell a sub-hd game from a full hd game.
Thanks for the input, Jeff.
| Smidlee said: Is a game playable at 24 fps? Is a game playable at 480p? Of course yet that doesn't mean I wouldn't like games to run 30 fps if not 60 and atleast 720p resolution if not 1080p. While I don't own a 360 I'm really surprise of it's low resolution for such a good game. Why put a lot of work in all those detailed graphics when they will be muddy over with low resolution? It seems Wii isn't the only system where developers are taking short cut when it come to graphics. Surely the 360 is powerful enough to pull off at least 720p. I wonder with only 512mb of total ram it limits how much effort a developer willing to push the consoles GPU?
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It's not that simple. We all know that the 360 is powerful enough for 720p graphics, but not necessarily so when pushing a lot of detail and complicated AI routines at 60 fps. According to this interview, the AI is also consuming a lot of processing power, and that's one of the things they improved for NG2.
I'd much rather have developers focusing on gameplay, high framerate, AI and graphical detail (in decreasing order of importance) than on resolution by itself. In terms of resolution, even Ninja Gaiden Black looks fine to me on the 360, and that's upscaled 480p (or 480i?) since it's an emulated Xbox title.
My Mario Kart Wii friend code: 2707-1866-0957
HappySqurriel said:
As you can see Ninja Gaiden 2 is much (MUCH) more detailed which could result in the need to have a lower resolution |
This is cherry picking at its best.You have taken a Sigma image in SD too,and could have selected one against a bigger boss.I have the title and can assure you it doesnt look like this.Not to say NGII hasnt better graphics ,but most mags have said they arent so far apart.