brute said:
well i wont buy any of theregames until they start to release alot of good games |
*bangs head on desk*
...
I give up.
Or check out my new webcomic: http://selfcentent.com/
brute said:
well i wont buy any of theregames until they start to release alot of good games |
*bangs head on desk*
...
I give up.
Or check out my new webcomic: http://selfcentent.com/
Actually to give three examples two anecdotal the other more legitimate.
These are examples of accidental sales.
My friend works at a game store, well he's part owner, the other owner is kind of retarded when it comes to games; he tells him not to get "The Club" (he played the demo) the other owner goes out and buys 2 copies, my friend sais... "ok, whatever - watch what happens." Lo' and behold my friends friend walks into the store and buys The Club, of course my friend wanted to tell him no, but remaind neutral. The other owner goes home and within 2 hours my friends friend walks back in and complains how the game was crap and wants to trade it in.
On a larger scale and this is also anecdotal, Assassins Creed comes out, and everyone hypes it, at this point I just got my PS3 so I had no idea what to expect, I go out and buy it and beat the game, my friend (the one who owns the store and professional graphics whore) sees it being played and almost threw up at the repetative nature of the game, it was like redundancy within redundancy compounded into redundance sealed in a repetative bow tie.
RRR sold a crap load the first time, the game was crap - the 2nd time when the Wii's user base had basically doubled since the first RRR. RRR2 sold almost 1/2 of the first. This is all LTD.
On a serious note though, using Nintendo's model which is what Ubisoft claimed to want to achieve in 2008/9 a 'casual' or 'party' game has a lasting appeal, for an example of those who have achieved this kind of long standing sales trend that aren't Nintendo look for MySims and Mario & Sonic at the Olympics, games like these that continue to sell inspires growth for new IP's while sustaining profits, in other words it sponsors innovation.
It's still to be seen if Ubisoft simply did another RRR but due to the DS userbase not being familiar with the IP they bought it out of ignorance (redundant I know).
But this will be a very good outing, it will show if these 'non-gamers' are paying attention to publishers or just the titles name.
Should RRR3 underperform compared to RRR2 as RRR2 underperformed to RRR then it's clear the wii owners who could of had an interest in that IP knew it was probably bad from just the name (This is withstanding people getting RRR as an extra software for the balance board, mainly because the theory is the majority of Wii owners don't continously buy software.)
Not to say RRR2 didn't sell - it's just that it didn't sell like a Nintendo game, I didn't hear about it not getting commerical time.
Also RRR2 out of fairness wasn't released in Japan, however RRR failed horribly in japan anyway, sold in the hundreds each week.
I'm Unamerica and you can too.
The Official Huge Monster Hunter Thread:
sc94597 said:
Lol, are you serious. Watch.
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LMAO...that's the first I've ever seen a trailer for it. Lol, I no longer blame you. I'd be pissed off too. That's a crock.
PSN ID: Sorrow880
Gamertag: Sorrow80
Wii #: 8132 1076 3416 7450
rocketpig said:
*bangs head on desk* ... I give up. |
well if i dont buy theres games thats bycotting them
dib8rman said: Actually to give three examples two anecdotal the other more legitimate. These are examples of accidental sales. My friend works at a game store, well he's part owner, the other owner is kind of retarded when it comes to games; he tells him not to get "The Club" (he played the demo) the other owner goes out and buys 2 copies, my friend sais... "ok, whatever - watch what happens." Lo' and behold my friends friend walks into the store and buys The Club, of course my friend wanted to tell him no, but remaind neutral. The other owner goes home and within 2 hours my friends friend walks back in and complains how the game was crap and wants to trade it in. On a larger scale and this is also anecdotal, Assassins Creed comes out, and everyone hypes it, at this point I just got my PS3 so I had no idea what to expect, I go out and buy it and beat the game, my friend (the one who owns the store and professional graphics whore) sees it being played and almost threw up at the repetative nature of the game, it was like redundancy within redundancy compounded into redundance sealed in a repetative bow tie. RRR sold a crap load the first time, the game was crap - the 2nd time when the Wii's user base had basically doubled since the first RRR. RRR2 sold almost 1/2 of the first. This is all LTD. On a serious note though, using Nintendo's model which is what Ubisoft claimed to want to achieve in 2008/9 a 'casual' or 'party' game has a lasting appeal, for an example of those who have achieved this kind of long standing sales trend that aren't Nintendo look for MySims and Mario & Sonic at the Olympics, games like these that continue to sell inspires growth for new IP's while sustaining profits, in other words it sponsors innovation. It's still to be seen if Ubisoft simply did another RRR but due to the DS userbase not being familiar with the IP they bought it out of ignorance (redundant I know). But this will be a very good outing, it will show if these 'non-gamers' are paying attention to publishers or just the titles name. Should RRR3 underperform compared to RRR2 as RRR2 underperformed to RRR then it's clear the wii owners who could of had an interest in that IP knew it was probably bad from just the name (This is withstanding people getting RRR as an extra software for the balance board, mainly because the theory is the majority of Wii owners don't continously buy software.) Not to say RRR2 didn't sell - it's just that it didn't sell like a Nintendo game, I didn't hear about it not getting commerical time. Also RRR2 out of fairness wasn't released in Japan, however RRR failed horribly in japan anyway, sold in the hundreds each week. |
Except that Rayman Raving Rabbids 2 hasn't underperformed compared to Rayman Raving Rabbids (the sales are 1.2 Million vs. 1.3 Million), it just demonstrated the slow and steady sales that Wii games are building a reputation for having.
brute said:
well if i dont buy theres games thats bycotting them |
You're going to boycott a company for not producing good games even if they produce good games.
Did I forget my medication this morning or is this board always this fucking crazy?
Or check out my new webcomic: http://selfcentent.com/
@ DragonLord you think that one is bad. They made a wii game that looks like a ds game with framerate under 20fps.
brute said:
well if i dont buy theres games thats bycotting them |
rocketpig said:
You're going to boycott a company for not producing good games even if they produce good games. Did I forget my medication this morning or is this board always this fucking crazy?
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well like i said until they release a few good games
and i know your a mod but it doesnt give you the right to call people fucking crazy
rocketpig said:
Basically, you want Ubisoft to pull their head out of their ass. Fair enough, I can understand that sentiment.
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Yes. If they pretend an entire audience doesn't exist (traditional gamers with a Wii), then they can pretend other audiences don't exist. They can dump on even HD gamers if they feel like it, because they think casual Wii gamers will just rake in the dough for them.
Epic doesn't pretend the Wii doesn't exist. They are just too small to work on more than one game at a time (they once stated they have just around a hundred or so emplyees; that's why they had to outsource porting the Orange Box to the PS3).
BTW, I think brute meant that just a couple of good games is just throwing a bone to that audience, and is therefore not enough.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs