jman8 said:
I explained this in a couple of other posts. It basically boils down to the fact that the PS3 and 360 combined own a greater percentage of the market. In addition, of the two populations (Wii vs PS360) the PS360 population has a greater percentage of hardcore gamers who buy a ton of games. In other words, software sales for hardcore games are heavily skewed toward the PS360. |
PS3 and 360 are rival consoles and where one dominates the other suffers (except for Japan where both are dead). People seem to forget this when they mold them into some hideous single organism. Yes, they are selling to a lot of the same people, which is exactly why you can get into sticky situations where one version of a game flourishes and the other bombs completely.
The percentage argument doesn't actually make sense because Wii/Ps3/360 is 100% of the market. Several developers have done this and I'm willing to bet a few more major developers will make a couple of all platform games in the near future. The simple fact of the matter is that arguments like risk and percentage are bullshit because Ubisoft's comtempt for the Wii isn't logical in the least. If anything they're just excuses.
They took a risk on Red Steel, a launch FPS and new IP. It got lukewarm reviews but guess what? It sold a crapton and Ubi made a pretty penny. They haven't done anything similar since then.
Rayman Raving Rabbids was supposed to be the next Rayman plaformer and the Wii was the lead platform, then it got butchered until only the mini games were left. How do you explain that? They already started the friggin game, spent the money, devoted the (competent) developers and resources, then decided that this was somehow wrong.
Both products left much to be desired but strangely enough, it only went downhill from there. Far Cry Vengeance was often cited as one of the Wii's worst before Sony fanboys became allergic to "casual" games and decided that Carnival Games was ruining their lives. Prince of Persia: Rival Swords...honestly what was the point? It's a port of a PSP game with motion controls tacked on, which is in turn a port of a PS2/GC/Xbox game that the Wii could already play through backwards compatability. There were no risks and percentages influencing this. There was no logic either.
Nitrobike seemed like the one shining game in the dark trend of Catz and Dogz. Then it came out and got slammed. Then it was ported to PS2 immediately (literally), showing that Ubi never had any faith in their own product.
The only good thing they've done recently is publish No More Heroes in America, and they even botched that by not advertising it. If they hadn't published it, someone else would have.
Really, Ubi's problem is that they don't know how to make good Wii games. It's not about how making good Wii games is supposedly risky, or how there is a made up percentage of people with "hardcore!!11!" stamped on their forehead on the PS360 compared to the Wii (hint: you have no numbers so what yousay isn't true), the problem is that the games they do decide to make are crappy, and a flood of Petz and Babiez titles only tells people that Ubisoft hs no interest in making something worthwhile to play.
Tag - "No trolling on my watch!"