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Forums - Microsoft Discussion - Is Infinite Undiscovery gonna play like ff12?

ZenfoldorVGI said:
MrBubbles said:
yeah, thats the video i saw. The characters looked a little childish as well, but i was ok with that. As long as i am able to easily determine their gender.


ill have to see if i can find a cheap copy of star ocean somewhere then.

Final Fantasy might not be the game for you, lol.

Anyway, I loved XII. The battle system has hidden depth, and some really fantstic possibilities. I put 105 hours in before I beat the final boss, and I still had the final hunt to go and had only reached level 65ish on all my characters.

The weakness of the game was in the lack of character development through the first half, which turned most people off.

 

Either way, I don't think we as a community, should be worried that you might not a FFXIIish battle system. Particularly if most hardcore fans, and most reviewers loved it.

 

1. Battles shouldn't be random

2. Battles shouldn't require loading

3. Battles should require strategy, and have a very deep fighting engine

 

If XIII meets all of these modern standards, then the gameplay will be fine, at least according to all other past Final Fantasy games, which have been amazing and leaders of their genre.


Is there really character devlopment in the second half of the game? I have only played about 22 Hours of the game



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ZenfoldorVGI said:
MrBubbles said:
yeah, thats the video i saw. The characters looked a little childish as well, but i was ok with that. As long as i am able to easily determine their gender.


ill have to see if i can find a cheap copy of star ocean somewhere then.

Final Fantasy might not be the game for you, lol.

Anyway, I loved XII. The battle system has hidden depth, and some really fantstic possibilities. I put 105 hours in before I beat the final boss, and I still had the final hunt to go and had only reached level 65ish on all my characters.

The weakness of the game was in the lack of character development through the first half, which turned most people off.

 

Either way, I don't think we as a community, should be worried that you might not a FFXIIish battle system. Particularly if most hardcore fans, and most reviewers loved it.

 

1. Battles shouldn't be random

2. Battles shouldn't require loading

3. Battles should require strategy, and have a very deep fighting engine

 

If XIII meets all of these modern standards, then the gameplay will be fine, at least according to all other past Final Fantasy games, which have been amazing and leaders of their genre.


 

FF12 is considered the worst in the series both for combat and character progression by hardcore RPG fans. www.rpgamer.com

And FF hasnt been the leader since 7. Sales wise it's done well but as far as THE Rpg hardcore are concerned there are far better games over last 8 years.

OT: I hope that if it's realtime it works like Star Ocean. Suedo like FF12 was very untheraputic. But then I'm harsh on my RPG's since I own at last count 33.



Infinite Discovery is it coming to the PS3? If it is any good may be a rental for me.



It's an "Only on XBOX 360" Title



Let's defend the yelling of moves for a second: They are fighting monsters. If I didn't suddenly yell out "Tornado Backhand Upercut" my teammates may not know what I'm doing and get in the way! I don't want to Tornado Backhand Uppercut fiesty princess character!



See Ya George.

"He did not die - He passed Away"

At least following a comedians own jokes makes his death easier.

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selnor said:

 

FF12 is considered the worst in the series both for combat and character progression by hardcore RPG fans. www.rpgamer.com

And FF hasnt been the leader since 7. Sales wise it's done well but as far as THE Rpg hardcore are concerned there are far better games over last 8 years.

OT: I hope that if it's realtime it works like Star Ocean. Suedo like FF12 was very untheraputic. But then I'm harsh on my RPG's since I own at last count 33.


Laughable. FFXII is NOT considered the worst of the series. It still ranks higher than X-2, VIII, and every given spinoff of the FF universe. Famitsu gave XII a 40/40 review, being (I believe) the 6th it ever gave out upto that point. Eurogamer gave it a 10/10 as well, and EuroGamer is one of the tougher magazines for reviews.

Not everyone liked FFXII, that's certain. It's the most different FF from any of the series. I appreciated the fact that it strayed from the slowly degrading crappy battle system it tweaked each game, and sucked a little bit more each time. Loved the auto-combat, the monster hunts. The License system was absolutely AWESOME.

So yeah..IU looks like an even better system overall. September 2nd can't come soon enough.



Back from the dead, I'm afraid.

I am playing FF X again, and its storyline just has so much more depth that XII. However, both combat systems do have their merits, and I think I might have to revisit XII to decide which I like best.



mrstickball said:
selnor said:

 

FF12 is considered the worst in the series both for combat and character progression by hardcore RPG fans. www.rpgamer.com

And FF hasnt been the leader since 7. Sales wise it's done well but as far as THE Rpg hardcore are concerned there are far better games over last 8 years.

OT: I hope that if it's realtime it works like Star Ocean. Suedo like FF12 was very untheraputic. But then I'm harsh on my RPG's since I own at last count 33.


Laughable. FFXII is NOT considered the worst of the series. It still ranks higher than X-2, VIII, and every given spinoff of the FF universe. Famitsu gave XII a 40/40 review, being (I believe) the 6th it ever gave out upto that point. Eurogamer gave it a 10/10 as well, and EuroGamer is one of the tougher magazines for reviews.

Not everyone liked FFXII, that's certain. It's the most different FF from any of the series. I appreciated the fact that it strayed from the slowly degrading crappy battle system it tweaked each game, and sucked a little bit more each time. Loved the auto-combat, the monster hunts. The License system was absolutely AWESOME.

So yeah..IU looks like an even better system overall. September 2nd can't come soon enough.


Rank does not mean everything. I dont think we really are including spin offs mr stick, but yes X-2 was by far worse then 12. I cannot believe you just made famitsu a credible source. And eurogamer is well.....not very consistent with reviews. You could argue other reviewers, like gametrailers and others, giving it low scores because they" Feel it did not have true FF spirit and story"

Im not going to talk about the battle system because it was a step of fresh air, but did not like it very much at all and it became VERY repititive later on. Mostly because of the gambit system, which was good to a certain extent.

I would hardly call each battle system the same. FF 10 was extremely different from the previous generations as well. As was the battle system of 7 to 8 and 8 to 9.

Monster hunts were cool ill admit and really added gametime/gameplay. But when the story is so danm bad that its the first FF ive never finished (ive played through 7-10 at least 3 times each at this point) and i tried to play it again just a few days ago but i just had no motivation at all so im playing star ocean over it (which is extremely sad).

 The license system in no way was it awsome. I have no idea how you could even think it would be awsome. Making every board the same is pretty much a giant slap to the face for having the feel of different characters/ individuality. The game wants you to all go down the same path in order to complete the hardest objectives. Pretty much with the license system SE threw at us a bunch of clones and told us to go have fun.

And o god the character development/story/character designs. Holy hell what went wrong there.



Owner of all consoles cept DS.....Currently in love with prototype!

Bingoo said:
 

Rank does not mean everything. I dont think we really are including spin offs mr stick, but yes X-2 was by far worse then 12. I cannot believe you just made famitsu a credible source. And eurogamer is well.....not very consistent with reviews. You could argue other reviewers, like gametrailers and others, giving it low scores because they" Feel it did not have true FF spirit and story"

Im not going to talk about the battle system because it was a step of fresh air, but did not like it very much at all and it became VERY repititive later on. Mostly because of the gambit system, which was good to a certain extent.

I would hardly call each battle system the same. FF 10 was extremely different from the previous generations as well. As was the battle system of 7 to 8 and 8 to 9.

Monster hunts were cool ill admit and really added gametime/gameplay. But when the story is so danm bad that its the first FF ive never finished (ive played through 7-10 at least 3 times each at this point) and i tried to play it again just a few days ago but i just had no motivation at all so im playing star ocean over it (which is extremely sad).

The license system in no way was it awsome. I have no idea how you could even think it would be awsome. Making every board the same is pretty much a giant slap to the face for having the feel of different characters/ individuality. The game wants you to all go down the same path in order to complete the hardest objectives. Pretty much with the license system SE threw at us a bunch of clones and told us to go have fun.

And o god the character development/story/character designs. Holy hell what went wrong there.

 
Never paid attention to Famitsu 40/40s, have you? Nor Eurogamer? Stop trying make it look like you understand reviews, when it's rather obvious that FF12 did get some strong reviewer credit where it needed. Each FF was different...But oh-so slightly. It wasn't as "stale" as DQ's evolution of battles, but you still had the same ultra-menu based, turn-taking fights that always existed. FF12 infused glorious real-time battling into a system that still was faithful that "felt" Final Fantasy. The license board issue your referring to was fixed in FFXII International. There were specific job classes. Either way, I perfered the License Board over every mainline FF I ever played...Only FFT's job class system was more enjoyable. You could easily figure out a job-line for any given character in FFXII, and I had no problem figuring out "roles" for a given player..If your charcters weren't individual, you must not of been playing the same game I was.  I won't argue the story and character designs. For the most part, they lacked any sort of innovation, depth, or enjoyment. I put somewhere near 40hrs on FFXII before my rental period was over on it. Definately a highly enjoyable game. Not as good as KOTOR in what FFXII tried to copy off of KOTOR, but atleast FFXII got me to play, and enjoy a Final Fantasy game. 

 



Back from the dead, I'm afraid.

Bingoo said:
mrstickball said:
selnor said:

 

FF12 is considered the worst in the series both for combat and character progression by hardcore RPG fans. www.rpgamer.com

And FF hasnt been the leader since 7. Sales wise it's done well but as far as THE Rpg hardcore are concerned there are far better games over last 8 years.

OT: I hope that if it's realtime it works like Star Ocean. Suedo like FF12 was very untheraputic. But then I'm harsh on my RPG's since I own at last count 33.


Laughable. FFXII is NOT considered the worst of the series. It still ranks higher than X-2, VIII, and every given spinoff of the FF universe. Famitsu gave XII a 40/40 review, being (I believe) the 6th it ever gave out upto that point. Eurogamer gave it a 10/10 as well, and EuroGamer is one of the tougher magazines for reviews.

Not everyone liked FFXII, that's certain. It's the most different FF from any of the series. I appreciated the fact that it strayed from the slowly degrading crappy battle system it tweaked each game, and sucked a little bit more each time. Loved the auto-combat, the monster hunts. The License system was absolutely AWESOME.

So yeah..IU looks like an even better system overall. September 2nd can't come soon enough.


Rank does not mean everything. I dont think we really are including spin offs mr stick, but yes X-2 was by far worse then 12. I cannot believe you just made famitsu a credible source. And eurogamer is well.....not very consistent with reviews. You could argue other reviewers, like gametrailers and others, giving it low scores because they" Feel it did not have true FF spirit and story"

Im not going to talk about the battle system because it was a step of fresh air, but did not like it very much at all and it became VERY repititive later on. Mostly because of the gambit system, which was good to a certain extent.

I would hardly call each battle system the same. FF 10 was extremely different from the previous generations as well. As was the battle system of 7 to 8 and 8 to 9.

Monster hunts were cool ill admit and really added gametime/gameplay. But when the story is so danm bad that its the first FF ive never finished (ive played through 7-10 at least 3 times each at this point) and i tried to play it again just a few days ago but i just had no motivation at all so im playing star ocean over it (which is extremely sad).

The license system in no way was it awsome. I have no idea how you could even think it would be awsome. Making every board the same is pretty much a giant slap to the face for having the feel of different characters/ individuality. The game wants you to all go down the same path in order to complete the hardest objectives. Pretty much with the license system SE threw at us a bunch of clones and told us to go have fun.

And o god the character development/story/character designs. Holy hell what went wrong there.

 My point has been proven. This is the difference between a FF lover and an RPG lover. 12 was poor amongst the RPG hardcore, which is what I was contesting with. You mentioned hardcore. Famistu and Eurogamer are far from RPG hardcore. :)