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Bingoo said:
 

Rank does not mean everything. I dont think we really are including spin offs mr stick, but yes X-2 was by far worse then 12. I cannot believe you just made famitsu a credible source. And eurogamer is well.....not very consistent with reviews. You could argue other reviewers, like gametrailers and others, giving it low scores because they" Feel it did not have true FF spirit and story"

Im not going to talk about the battle system because it was a step of fresh air, but did not like it very much at all and it became VERY repititive later on. Mostly because of the gambit system, which was good to a certain extent.

I would hardly call each battle system the same. FF 10 was extremely different from the previous generations as well. As was the battle system of 7 to 8 and 8 to 9.

Monster hunts were cool ill admit and really added gametime/gameplay. But when the story is so danm bad that its the first FF ive never finished (ive played through 7-10 at least 3 times each at this point) and i tried to play it again just a few days ago but i just had no motivation at all so im playing star ocean over it (which is extremely sad).

The license system in no way was it awsome. I have no idea how you could even think it would be awsome. Making every board the same is pretty much a giant slap to the face for having the feel of different characters/ individuality. The game wants you to all go down the same path in order to complete the hardest objectives. Pretty much with the license system SE threw at us a bunch of clones and told us to go have fun.

And o god the character development/story/character designs. Holy hell what went wrong there.

 
Never paid attention to Famitsu 40/40s, have you? Nor Eurogamer? Stop trying make it look like you understand reviews, when it's rather obvious that FF12 did get some strong reviewer credit where it needed. Each FF was different...But oh-so slightly. It wasn't as "stale" as DQ's evolution of battles, but you still had the same ultra-menu based, turn-taking fights that always existed. FF12 infused glorious real-time battling into a system that still was faithful that "felt" Final Fantasy. The license board issue your referring to was fixed in FFXII International. There were specific job classes. Either way, I perfered the License Board over every mainline FF I ever played...Only FFT's job class system was more enjoyable. You could easily figure out a job-line for any given character in FFXII, and I had no problem figuring out "roles" for a given player..If your charcters weren't individual, you must not of been playing the same game I was.  I won't argue the story and character designs. For the most part, they lacked any sort of innovation, depth, or enjoyment. I put somewhere near 40hrs on FFXII before my rental period was over on it. Definately a highly enjoyable game. Not as good as KOTOR in what FFXII tried to copy off of KOTOR, but atleast FFXII got me to play, and enjoy a Final Fantasy game. 

 



Back from the dead, I'm afraid.