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Forums - Gaming - MGS4 to have 90 minute long cutscenes?

Profcrab said:
jake_the_fake1 said:
bbsin said:
jake_the_fake1 said:
Am I the only one looking forward to watching these movie like cut scenes?

Well being that the people that are bashing MGS4 based on the cutscenes alone are either really skeptical for MGS4, know for a fact that the cutscenes CAN be SKIPPED or don't even own a PS3 (and probably never will). I think it's safe to say the answer is NO, I for one enjoy the MGS cinematics (except in Twin Snakes when Snake was acting as a cyborg ninja) especially if they are supposed to answer all the questions.


what I see happening is that these people complaining about the cut scenes will skill all of them, and then by the end of the games they'll scratch their head and think "WTF, I don't get what's heppning" and then procceed to bitch about how the game story is stupidly complex but obviously neglect to mention they skipped all the cut scenes, YAY for kids with A.D.D (a.k.a impatient little kids)



You have it all backwards. Lets cut to the meat of it. If a video game designer can't tell you a story without trying to be a movie director, then they have failed. Let me state this as solidly as I can. Kojima may be a good game designer, but he has become a very poor story teller in his medium. Since he lacks the ability to tell his story in the video game he must restort to cutscenes to explain what he cannot incorporate in his game. His cutscenes have become longer as he has given up even trying to use the game. To put it bluntly, Kojima can't hold the jock of Bioware's janitor.

It's true Kojima isn't as good as Bioware. But Bioware itself isn't great, they are a shell of what they were at Baldur's Gate 2 time: Now they are only slighly above average.

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chill down everyone.. it's almost here



''Hadouken!''

TheBigFatJ said:
Profcrab said:

In many ways, Japanese game designers seem to pursue the same line of reasoning as anime. They have an idea for a really far out there story and they do everything to make it work instead of modifying the story to make it work. Cutscenes are how they still push their story concept even when it wouldn't fit the gameplay of that game.

90 minutes sounds like an exaggeration but even 20 minutes is too long for a video game and I can easily see Kojima including cutscenes that are 20-30 minutes. I just think he is way too high on his own ideas and is suffering from the George Lucas problem where no one can tell him "No!". Think of all the extra work that could be done on the game that might have gone into cutscenes.


This is partially a cultural issue. In Japanese culture, you generally do not correct people who are in a position above you. So, for example, a lower worker may know his boss has a fact wrong, but he will not correct his boss because it is improper to do so. In America, this should not be the case (but sometimes is).

Kojima can say things his subordinates know are incorrect, or he can have ideas they know are bad. But they wouldn't tell him these things, most likely, for cultural reasons.

To put it bluntly, Kojima can't hold the jock of Bioware's janitor.

Kojima's ideas and methods may be obsolete compared to Bioware but this is just going to insult people who are fans of his.

It seems like most in this thread agree that 90 minute cut scenes are unacceptable. As this is a site primarily filled with core/hardcore gamers, this doesn't bode very well for MGS4 as many people will just end up skipping the cut scenes. Whether or not it will hurt sales is another question.


The problem is not that Kojima's ideas are obsolete, he's trying to build a steam-powered supercar. This concept of cutscenes to tell the story is getting out of hand. He's showing his limitations. If people are chauvanistic fans then they deserve to get a little pissed. Never put any developer up on so high of a pedestal. Seriously, I would take anyone at Bungie over Kojima to tell a story in a video game. He's just not that good at it. Rabid Kojima fans are similar to rabid anime fans. It's ok to like overcomplicated stories and long cutscenes. If you do, then MGS is giving that to you in spades. Just don't fall head over heals in love with Kojima. He's catered more to those fans as the series goes on than he has to general gaming audience.



Thank god for the disable signatures option.

Agian i repeat this is not true

http://boards.1up.com/zd/board/message?board.id=games&thread.id=717624



 

 

 

blablablabla the source has been proven false, close this thread



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dabaus513 said:
Agian i repeat this is not true

http://boards.1up.com/zd/board/message?board.id=games&thread.id=717624

 Caught it the first time, but I never believed 90 minutes to begin with.  I do believe 20-30 minutes though which is still way too long.



Thank god for the disable signatures option.

Profcrab said:
dabaus513 said:
Agian i repeat this is not true

http://boards.1up.com/zd/board/message?board.id=games&thread.id=717624

Caught it the first time, but I never believed 90 minutes to begin with. I do believe 20-30 minutes though which is still way too long.


20-30 minutes is still too long but at least I won't be rocking back and forth in my chair, eyes aglaze, muttering obscenities to my pets at the 40 minute mark. It's a small relief, but a relief none-the-less.




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dabaus513 said:
Agian i repeat this is not true

http://boards.1up.com/zd/board/message?board.id=games&thread.id=717624

I think most people really cared whether it was a 90 minute cutscene or just a 30 minute cut scene ... I think a lot of the debates surround what role cutscenes have in today's videogames.

In other words ... Stop whining!



rocketpig said:
Profcrab said:
dabaus513 said:
Agian i repeat this is not true

http://boards.1up.com/zd/board/message?board.id=games&thread.id=717624

Caught it the first time, but I never believed 90 minutes to begin with. I do believe 20-30 minutes though which is still way too long.


20-30 minutes is still too long but at least I won't be rocking back and forth in my chair, eyes aglaze, muttering obscenities to my pets at the 40 minute mark. It's a small relief, but a relief none-the-less.


 From that same article by the way:

"Trouble is, it's not entirely accurate. Will MSG4 have lengthy cutscenes, like the 45-minute one in MGS2? Yes, says GamePro's own Sid Shuman, but nowhere near 90 minutes." 



Thank god for the disable signatures option.

Okay, to anyone bitching about the people who bitch about a 90-minute cutscene, and haven't picked up the reason for this bitching yet.
There is a reason it is called a video GAME. Interactivity should be the most important factor when making a game, not showing us a movie, we have another medium for that.
And the "MGS is known for lengthy cut scenes" argument is as stupid as anything. 90 minutes is close to a modern feature film. I'd wager that DMC4 has less than 90 minutes of cutscenes, even though it is the kind of game that doesn't want its style spoiled by limited player moves and would rather show you the really awesome stuff, while you get to play with the cool stuff. (I based this argument on the Raiden vs. Vamp battle we've already seen)
Dialogue is better excused, but if you have got to have 90 minutes of straight cutscene, than it better be something else but dialogue, else people will rip it apart.
And no, even though we have the option to skip the cutscenes, people shouldn't even be tempted to do that. If they are it is a sign of bad game design, and a 90 minute commitment to make sure you don't miss out on the story is way to much for one game.