By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - a sad day for gaming, ALOT more games based on blockbuster movies.

One of the things I hate the most in video games are the movie games! They suck, nobody likes them, they never become legends, they only exist to boost sales on the movies, that the movie games are based on, they flood the video game libraries, because there's far too many of them, it's like a rule that every single popular movie that comes out must be made into a video game, they're always cheap, and they make it harder for you to find games you want, when your eye keeps on catching on those awful, awful games.

Same with sports games. I can't stand them. I mean, we don't need 50 hockey games on one console. WTF? At least Mario makes them fun. Anyways, I've never purchased one in my life, and I never will. They just end up in a plastic bin, priced at $1.99, in crappy condition, that become eye sores, in video game stores. I mean, you might as well go outside and play. There's a limit. When I play games, I want to do stuff that I couldn't do in real life. I personally don't like sports games. They also devalue very fast. I will only play sports games when I'm with friends. Other then that, they're almost as bad as movie games... Almost... Maybe worse... Maybe not as bad... I don't know.



Around the Network

@fooflexible - I would agree that development time-constraints are a major factor in movie-games sucking so often. However, the problems caused by that are primarily bugs, under-par graphics, and other mistakes or oversights. That is, when you have less time on a project it usually shows at the end of the development cycle, when the crew is rushing and isn't able to fix all the bugs or add needed polish.

The creative director of these games is an important culprit to point out. If he doesn't take the time and have the inherent skill to look at a movie and say, "This is what's fun in the movie world... how can that be captured and transformed to fit the significantly different medium of a video game?" then it's going to be a bland experience. He really needs to have a personal passion for the project.

Movies are viewed; games are played. Any director who doesn't get this is going to say: "The player is Jack Sparrow... he fights with a sword in the movie. Hmm, the player will need to fight with a sword in the game. Cut. Print." Wait... why does he fight? How? What's his style? How can all this be fun and different from every other sword-fighting game?

But why should the director care: the game's going to sell anyway because Johnny Depp is on the cover. Ah, there's your problem.



"Whenever you find a man who says he doesn't believe in a real Right and Wrong, you will find the same man going back on this a moment later."   -C.S. Lewis

"We all make choices... but in the end, our choices... make us."   -Andrew Ryan, Bioshock

Prediction: Wii passes 360 in US between July - September 2008. (Wii supply will be the issue to watch, and barring any freak incidents between now and then as well.) - 6/5/08; Wow, came true even earlier. Wii is a monster.