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Forums - Nintendo - Igarashi - Wiimote whipping = bad, Wii for Castlevania = good

I want a 2D Castlevania on the Wii. Not just a SOTN clone. I want a fresh 2D experience.



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If a Castlevania game delivers an experience different from past games, then fans would be very pleased



Viper1 said:
My ideas.

I'd like to see some 1st person perspective boss battles (think Mystical Ninja starring Goemon on N64...also developed by Konami). The physical throwing motion could be used for whip, boomerang, holy water, ax, etc...while the nun-chuck could allow for movement and dodging (motion). That's just for boss battles, not full game.

Another direction I suspect it could go in is 3D action but I think the IR will have a more profound use than the motion gestures though it will be used as well.

Picture a 3rd person action game like Heavenly Sword but in a Castlevania setting. The IR points where the whip attacks and gesture motions create wide arching attacks or a full overhead 360 degree swing.

IR pointing at special tree branches, rings, etc... allow the whip to attach and swing across like in previous titles.

Other gesture motions solve puzzles, open doors, operate other weapons like the boomerang, holy water or ax.
 You have nice ideas, I like them...Also I was expecting wii action whipping, there go my dreams.. 

 



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Wow! Mystical Ninja Starring Goemon! How did you remember this. What a nice N64 game and what a soundtrack! I see how a 3D Castlevania can benefit from Goemon's boss fighting style.



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I really don't see how whipping in Castlevania would be any different than playing Boom Blox.

File me under Pro-wiimote whipping.



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I don't think gestures that imitate what the character does on the screen are a good idea in a 2d side-scroller. They can help immersion in 3d, and especially 1st person, but in 2d they'd just be confusing.

One of the things developers have to learn on the Wii is when to use the many unique features of the wiimote, and when to stay with the basics. Stuff like "zomg, wave it around like a lightsaber!!1" and "zomg, swing it like a whip!!1" sounds kinda questionable to me. =/



Parokki said:
I don't think gestures that imitate what the character does on the screen are a good idea in a 2d side-scroller. They can help immersion in 3d, and especially 1st person, but in 2d they'd just be confusing.

One of the things developers have to learn on the Wii is when to use the many unique features of the wiimote, and when to stay with the basics. Stuff like "zomg, wave it around like a lightsaber!!1" and "zomg, swing it like a whip!!1" sounds kinda questionable to me. =/

 The past 3D Castlevanias for the PS2 had the elements of a great Castlevania game but had one thing that destroyed that:bad level design.  If that can be improved in the next 3D Castlevania, maybe people wouldn't cringe so much at the idea of a 3D Castlevania



I'd actually prefer a 3D version, though it's kind of damned if you do, damned if you don't. The 2D series is growing stale, but the N64/PS2 3D games sucked.

For the record, I like Viper's IR aiming idea - and not just because I thought the same thing would work for a Wii Bionic Commando, which we probably won't see.



Desroko said:
I'd actually prefer a 3D version, though it's kind of damned if you do, damned if you don't. The 2D series is growing stale, but the N64/PS2 3D games sucked.

For the record, I like Viper's IR aiming idea - and not just because I thought the same thing would work for a Wii Bionic Commando, which we probably won't see.

 A 3D Castlevania can be great.  It is just a matter of getting better level designs.



Parokki said:
I don't think gestures that imitate what the character does on the screen are a good idea in a 2d side-scroller. They can help immersion in 3d, and especially 1st person, but in 2d they'd just be confusing.

One of the things developers have to learn on the Wii is when to use the many unique features of the wiimote, and when to stay with the basics. Stuff like "zomg, wave it around like a lightsaber!!1" and "zomg, swing it like a whip!!1" sounds kinda questionable to me. =/

Honestly, I can't for the life of me understand everyone's complaining of a developer over-using the Wii-mote. Sure, don't tack it on, don't use it for stuff that's completely unnecessary, but HONESTLY PEOPLE! WHAT SEPARATES THE WII FROM OTHER CONSOLES IF IT DOESN'T USE GOOD MOTION-SENSING?!?!? When the Wii was first announced, who out of the people who were excited for it did NOT instantly think about how awesome a sword-fighting (not necessarily lightsaber) game would be? And how it could be used to get you to mimic real hand motions for greater immersion than pressing a button? WHY DOES ANYONE EVEN OWN A WII IF THEY DON'T WANT DEVELOPERS TO MAKE GOOD USE OF MOTION-SENSING? There would be MYRIAD benefits to having a Wii-mote whip in Castlevania, so long as they don't just make you do a predetermined motion for a predetermined animation. Whipping hard could do more damage, the satisfying 'crack!' sound could come from the Wii-mote speaker (which could admittedly still be done otherwise), you could whip a skeleton and pull him toward you, aim at different angles much more intuitively, I could go on all day...

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