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Forums - Sony - New LittleBigPlanet details

Kasz216 said:
SamuelRSmith said:
I'm loving the whole AI thing, and the sound thing could really allow for awesome possibilities.

But, surely the music could end up making the files overly too large, or is there something I'm not getting here?

I thought the levels were going to be hosted online and you would just play it from there. Maybe i have the wrong idea of it though.

I think what Samuel ment was the 'AI brains' for the enemies in the game as quoted from the article near the top of the thread.

*edit*

"1) How Enemies Work — I kept hearing that each new “LBP” press demo would finally reveal the game’s enemies. But in each demo — including the one I went through last week — they were not in there. I asked Evans about this; what he told me made me realize I had been expecting the wrong thing. The developers at Media Molecule aren’t focusing on giving players pre-made enemies.

Instead, Evans said the game will ship with five or six artificial intelligence brains. He wouldn’t tell me what the AI behaviors would be, but explained that a “LBP” user would be able to apply them to their creations in the game’s editor. Whether or not the AI brains will drive your creations effectively depends on your designs. For example… did you put wheels on the giant attack-llama?"

 

There are going to be a bunch of levels (I've heard like 50) that come with the game for it's story mode and obviously the user created and co-op gameplay.



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I thought the levels were going to be hosted online and you would just play it from there. Maybe i have the wrong idea of it though.

There's not really any such thing. Custom content in any game has to be downloaded from the server before it can be played, and then the only communication that goes on afterward is basically "I am at these coordinates now. I am doing this now. etc." It's just like a webpage -- even though the page is hosted on a server, it needs to be downloaded to your computer before you can view it.

Whether the level stays on your harddrive afterwards or not is up to the game. From what it sounds like, LBP will give you the option early on whether or not you want to keep it.



I totally hope they let you add in water to your levels either at launch or with a later update. That would be pretty amazing.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

Sounds pretty damn confusing, but I am defenitly warming up to this game a lot more then I did a few months ago.



Every time I see Little Big Planet I am more amazed



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Do want! If the game lives up to the promise it really should be GOTY whatever sales it gets.



Try to be reasonable... its easier than you think...

Borkachev said:
I thought the levels were going to be hosted online and you would just play it from there. Maybe i have the wrong idea of it though.

There's not really any such thing. Custom content in any game has to be downloaded from the server before it can be played, and then the only communication that goes on afterward is basically "I am at these coordinates now. I am doing this now. etc." It's just like a webpage -- even though the page is hosted on a server, it needs to be downloaded to your computer before you can view it.

Whether the level stays on your harddrive afterwards or not is up to the game. From what it sounds like, LBP will give you the option early on whether or not you want to keep it.

 Ah, fair enough.



This game looks great.
My biggest question though -- is the PS3 the right platform?

Looking at VGChartz 14 Million Sellers for the console there are five action or adventure games, three racing games, two sports games, two FPS games, one rhythm game, and only one platform game (R&C).

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

i think the ps3 is the perfect platform for it, afterall, it was made especially for it.




@ DOATS1 (and all).

Let me rephrase my question --- is it the most appropriate platform for this game/this type of game (ignoring that it is Sony-developed). Are the owners of the PS3 going to want/buy this kind of game.

It is the same situation that I feel arose with Viva Pinata on the X360 (and again, basically a first-party title). Is the match between game and console owners a good one?

In other words, will the people waiting for R2 and MGS4 be excited by LBP?

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV