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Kasz216 said:
SamuelRSmith said:
I'm loving the whole AI thing, and the sound thing could really allow for awesome possibilities.

But, surely the music could end up making the files overly too large, or is there something I'm not getting here?

I thought the levels were going to be hosted online and you would just play it from there. Maybe i have the wrong idea of it though.

I think what Samuel ment was the 'AI brains' for the enemies in the game as quoted from the article near the top of the thread.

*edit*

"1) How Enemies Work — I kept hearing that each new “LBP” press demo would finally reveal the game’s enemies. But in each demo — including the one I went through last week — they were not in there. I asked Evans about this; what he told me made me realize I had been expecting the wrong thing. The developers at Media Molecule aren’t focusing on giving players pre-made enemies.

Instead, Evans said the game will ship with five or six artificial intelligence brains. He wouldn’t tell me what the AI behaviors would be, but explained that a “LBP” user would be able to apply them to their creations in the game’s editor. Whether or not the AI brains will drive your creations effectively depends on your designs. For example… did you put wheels on the giant attack-llama?"

 

There are going to be a bunch of levels (I've heard like 50) that come with the game for it's story mode and obviously the user created and co-op gameplay.