dtewi said: And what is disruption in general?
I always hear that Nintendo is using it and the other two fear it, but what is it?
I am guessing that it is releasing a new product that is different to the others and threatens to destroy the others. |
In this case I wouldn'talk about total disruption, it's more like the old hardcore market is near its asymptote, and the businesses that live on it failed to see the growth potential of casual gaming, so what it seemed to them as a negligible market nich was promptly seized by Nintendo and now it's growing beyond all expectations.
The effect in the long term is that if the real potential of casual is much higher than hardcore's, the old masters of hardcore will find themselves not big bosses anymore, but leaders of a minor niche of the whole gaming market, with little chance of further growth, and if they want a little slice of the bigger cake, they'll have to take their hats off and ask for permission to the new boss.
More than upsetting disruption, a bloodless marginalization: it won't be like cars disrupting carriage market. And it was predictable, hardcore gamers, once almost the sole cash cow of gaming market, were always a minority of people, so bringing gaming to the masses would have necessarily put them in the minority of gamers too.
But hardcore games won't disappear, just as pen and paper and dices strategy games and rpg's didn't disappear after the boom of computer versions of these games.