http://malstrom.50webs.com/birdman.html
That explains the phenomenon pretty well. Developers look at socially-oriented downmarket games being released by Nintendo, see them as casual games, and make what they think "casual games" are. This viewpoint is based off of surface-level observation, however; they don't understand the difference between their failing "casual" games and Nintendo's socially-oriented downmarket games: that Nintendo's actually appeals to a real demographic of underserved gamers who want something fast, fun, and friendly, while their games are pale imitations of this. End result: the ever-so-notorious "shovelware" people go on about endlessly here at VG Chartz.
Sky Render - Sanity is for the weak.









