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Forums - Nintendo - Time Magazine : Wii Fit's Magic, Turning Work into Fun

The Wii fit hype has begun... from the new Time:  
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Wednesday, May. 14, 2008

Wii Fit's Magic: Turning Work into Fun

Video games have always seduced us with fantasy. Whether you play a carjacker in Grand Theft Auto or a mad scientist in The Sims, you can forget your worries as you plot your path to glory. So it may seem odd that the very first thing you do in Wii Fit, an unconventional new game that goes on sale for $90 in the U.S. on May 19, is step on a scale and weigh yourself. I don't know about you, but weighing in each morning is not my idea of a good time. And it's certainly no fantasy.

This is the genius of Shigeru Miyamoto, the famed game designer and mastermind behind blockbusters like Legends of Zelda, Donkey Kong, and the many Mario titles. He has managed to take an activity that many people dread — exercise — and actually make it feel like a game. "What is most interesting to me is helping people find something within themselves and then drawing it out," says Miyamoto, 55, who gave TIME a private demo of Wii Fit in a penthouse suite overlooking Central Park one morning in April. After two full weeks of sweating with it, I'm here to say he's right. Although I'll admit there were days when I hated Wii Fit, I kept going back for more.

Nintendo's Wii Fit comes with a wireless "balance board" that you set on the floor in front of a TV hooked up to the Wii console. About two feet wide and half as deep, the board is essentially a fancy scale, which not only measures your weight, but also detects your equilibrium with startling precision. To play Wii Fit, you stand on the board and go through a series of exercises/games that fall into one of four categories: balance, strength, aerobics, and yoga. You can box, snowboard or hula hoop. You can practice your tree pose and lotus position. Or you can play a tilting game that uses careful body movements to maneuver balls across a shaky platter onscreen, as you try to sink them into various holes.

You score points and unlock new challenges by completing each task without falling off the board or tilting too far in any direction. The board is constantly monitoring your center of balance and docking points for every wobble. The hardest part, I quickly discovered, was simply standing or crouching still for increasingly long periods of time. That's a far cry from your average shoot-'em-up game, in which fast moves and fancy button-punching are key to your success. Wii Fit, on the other hand, is all about subtlety and restraint.

I cringed the first time I stepped on the scale and endured the indignity of learning that my "Wii Fit Age" — a figure that takes into account your weight, body mass index, and sense of balance — was nine years older than I actually am. Puh-leeze. The insolence. I was miffed alright. Even more horrifying was the colorful chart Wii Fit generated each day to detail my progress (and setbacks). I felt like a contestant on the Biggest Loser. I started thinking about those late night cookies and other treats that no one knew about — for the first time in my life, I was accountable for everything I ate, and I wasn't so sure I liked that. Wii Fit wouldn't give me a break.

It did turn out to be fun, though. My favorite game by far was the Snowboard Slalom, in which you crouch down into a squat then twist your torso back and forth — ever so gently — as you slalom down the hill. Not only did this make my thighs burn, but it took 51 tries before I reached the top level: Champion! Although I've never snowboarded in my life, and am a klutz on skis, for a few minutes, I actually felt like a sports star.

I think Wii Fit will be more popular with adults than kids, and especially with women, although there are a few challenges, like trying to catch fish jumping out of the water by sliding from one side of the board to the other, that are especially kid friendly. Namco Bandai's WeSki patrol, which is compatible with the Wii balance board, is already on sale, and a bunch more titles using the board are rumored to be in the works.

Eventually I stopped dreading those daily weigh-ins and started trying to figure out exactly what I needed to do to shed a few pounds. "When you weigh yourself on a daily basis, and you see changes, you think about why," says Miyamoto. I was skeptical when he told me that a month ago, but now I'm a believer. It's no wonder Wii Fit has already sold more than two million units since it went on sale in Japan earlier this year. It's pure fantasy to imagine myself as a champion snowboarder, but being more aware of how skipping workouts and sneaking in snacks affects my weight is a reality check I'm at peace with. So thanks, Mr. Miyamoto, for dreaming up a game that makes hard work feel like serious play.

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This game is going to be HUGE! The marketing is perfect and the audience exists.



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Oh Oh, they called it a game. ("My favorite game by far was the Snowboard Slalom")

That means we are going to be treated to pissing and moaning by the "real gamers" who find that concept threatens their way of life and could destroy western civilization. Check out the “1-up's Wii fit review” thread.



These are the reviews that matter! It doesn't matter if every gamesite slammed WiiFit, it's the average person who doesn't consider themselves a 'gamer' (but does in fact play games be it mobile or flash) will be WiiFits market and they don't view those sites.

They do read Time, watch Good Morning America and if WiiFit goes on Oprah... we all know what that means.



 

How many can they produce?



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I bet about now they probably wish they had at least 4 million copies and because this is going to tap into a crowd who often will have no console, maybe a million extra Wiis.

I'm no expert but I know Amazon had 80K and they been sold out for over a week after selling at the rate of 2.5 per minute 24/7. Also, how many copies would Walmart have had commited to feature it in their ads and on their website? They've sold out. And that's BEFORE the major article in TIME which highly recommended it.

But as far as I know Nintendo is going ahead with a major ad campaign which would not be that grand an idea if they didn't still have stock.



Guess I'll have to time the releases at my local Nintendo Store to pick mine up... just like my Wii =(



I'm Unamerica and you can too.

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The Hunt Begins 4/20/2010 =D

radioioRobert said:
"When you weigh yourself on a daily basis, and you see changes, you think about why," says Miyamoto. I was skeptical when he told me that a month ago, but now I'm a believer......but being more aware of how skipping workouts and sneaking in snacks affects my weight is a reality check I'm at peace with.

 QFT

 When I started losing weight the biggest thing that helped was checking weight consistently.  It got to the point I could figure out how much less to eat exactly and I felt bad for gaining x number of pounds for an extra snack or two.  Plus deciding to skip working out you'll feel even worse because you realize just how much it set you back. 



azrm2k said:
radioioRobert said:
"When you weigh yourself on a daily basis, and you see changes, you think about why," says Miyamoto. I was skeptical when he told me that a month ago, but now I'm a believer......but being more aware of how skipping workouts and sneaking in snacks affects my weight is a reality check I'm at peace with.

 QFT

 When I started losing weight the biggest thing that helped was checking weight consistently.  It got to the point I could figure out how much less to eat exactly and I felt bad for gaining x number of pounds for an extra snack or two.  Plus deciding to skip working out you'll feel even worse because you realize just how much it set you back. 


 

Is that honestly what he said?  wow - I was saying exactly the same thing today to a work colleague in that the best thing Wii Fit has done is educate me that snacks on a night, pasties, sausage rolls or red wine will result in me putting weight on that day.  I now see patterns emerging through my history graph and I can observe it and in the 3rd week i'm constantly losing small amounts every day.

 Dont get me wrong though it's not a miracle solution and it requires a lot of hard work.



 


yeah the daily graph is the best feature in this thing.



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