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Forums - Sales - Electronic Arts posts $454m FY loss

Net sales up to $3.67 billion in 12-month period; Q4 losses hit $94 million

Electronic Arts has posted a $454 million net loss for the year ended March 31st, 2008 - down from a net profit of $76 million in FY 2006-2007.

The company's acquisition of development duo Bioware and Pandemic back in October, 2007 took its toll on the figure - a combined $620 million expenditure that went through in February this year.

However, the company's net revenues gave it something to smile about in the 12-month period, reaching $3.67 billion - up from $3.09 billion in the prior year.


For its fourth quarter, EA lost $94 million, up year-on-year from $25 million.

The most impressive performence in the company's fiscal results was its Q4 net revenue. This beat Wall Street expectations, up 84 per cent to $1.13 billion, from $613 million a year earlier.

The figure was driven by sales of Rock Band and Army of Two.

The company took restructuring charges of $103 million during the fiscal year, compared with just $15 million the previous year.

It also spent $104 million more on research and development compared with the previous year.

In addition, the company took a $138 million charge for "acquired in-process technology" during the most recent quarter and year.

The firm said it expected a net profit of between 25 cents and 52 cents per share on net revenue of between $4.9 billion and $5.15 billion for FY 2008-2009.

EA did not mention its $2 billion bid for Take-Two in its fiscal report. The company's 'hostile' tender bid expires on Friday.

MCV 



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THERE IS A GOD!!!!

TAKE DOWN EA!!

/end hate

OT:

I'm so glad that EA has posted a loss. It makes my heart happy. Stop buying up so many damned companies, and maybe you can post a profit. I hope someone buys EA



GEOGRAPHIC NET
REVENUE MIX
North America 307 163 362 768 649 111%
International 306 232 278 735 478 56%

Europe 264 204 246 668 421 59%
Asia 42 28 32 67 57 36%
-------- -------- -------- -------- --------
Net Revenue 613 395 640 1,503 1,127 84%

GEOGRAPHIC NET
REVENUE MIX - as
a % of Net
Revenue
North America 50% 41% 57% 51% 58%
International 50% 59% 43% 49% 42%

Europe 43% 52% 38% 44% 37%
Asia 7% 7% 5% 5% 5%
-------- -------- -------- -------- --------
Net Revenue 100% 100% 100% 100% 100%

(a) Prior to fiscal 2008, the change in deferred net revenue (packaged
goods and digital content) did not have a material impact on the
Company's net revenue. Accordingly, the Company has not revised its
fiscal 2007 non-GAAP financial measures to exclude the impact of the
change in deferred net revenue (packaged goods and digital content).

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data, SKU count and Headcount)


Q4 Q1 Q2 Q3 Q4 YOY %
FY07 FY08 FY08 FY08 FY08 Change
----- ---- ---- ----- ----- ------

PLATFORM NET REVENUE MIX
PlayStation 2 117 61 73 301 166 42%
PLAYSTATION 3 52 13 17 102 152 192%
Xbox 360 82 47 218 196 128 56%
Wii 36 29 59 139 75 108%
Xbox 7 3 12 3 1 (86%)
Nintendo GameCube 4 1 3 1 - (100%)
----- ---- ---- ----- -----
Total Consoles 298 154 382 742 522 75%

PC 128 89 79 148 114 (11%)

PSP 39 21 21 74 69 77%
Nintendo DS 27 25 47 122 36 33%
Cellular Handsets 36 33 37 38 41 14%
Game Boy Advance 3 2 4 2 - (100%)
----- ---- ---- ----- -----
Total Mobility 105 81 109 236 146 39%

Co-publishing and
Distribution 45 39 33 320 295 556%

Licensing, Advertising &
Other 13 9 14 34 27 108%
Subscription Services 24 23 23 23 23 (4%)
----- ---- ---- ----- -----
Total Internet
Services, Licensing &
Other 37 32 37 57 50 35%
----- ---- ---- ----- -----

Net Revenue 613 395 640 1,503 1,127 84%
===== ==== ==== ===== =====

PLATFORM NET REVENUE MIX - as a % of Net Revenue
PlayStation 2 19% 16% 11% 20% 15%
PLAYSTATION 3 9% 3% 3% 7% 14%
Xbox 360 13% 12% 34% 13% 11%
Wii 6% 7% 9% 9% 7%
Xbox 1% 1% 2% - -
Nintendo GameCube 1% - 1% - -
------ ----- ----- ------ ------
Total Consoles 49% 39% 60% 49% 47%

PC 21% 23% 12% 10% 10%

PSP 6% 5% 3% 5% 6%
Nintendo DS 5% 6% 7% 8% 3%
Cellular Handsets 6% 8% 6% 3% 4%
Game Boy Advance - 1% 1% - -
------ ----- ----- ------ ------
Total Mobility 17% 20% 17% 16% 13%

Co-publishing and
Distribution 7% 10% 5% 21% 26%

Licensing, Advertising &
Other 2% 2% 2% 2% 2%
Subscription Services 4% 6% 4% 2% 2%
------ ----- ----- ------ ------
Total Internet
Services, Licensing
& Other 6% 8% 6% 4% 4%
------ ----- ----- ------ ------

Net Revenue 100% 100% 100% 100% 100%
====== ===== ===== ====== ======



PLATFORM SKU RELEASE MIX (a)
PlayStation 2 6 1 7 7 - (100%)
PLAYSTATION 3 3 1 7 5 4 33%
Xbox 360 4 2 8 5 4 -
Wii 4 2 5 7 - (100%)
Xbox - - 2 - - -
Nintendo GameCube - - 1 - - -
----- ---- ---- ----- -----
Total Consoles 17 6 30 24 8 (53%)

PC 6 5 7 4 5 (17%)

PSP 2 1 3 4 1 (50%)
Nintendo DS 2 2 4 5 1 (50%)
Game Boy Advance - - 1 - - -
----- ---- ---- ----- -----
Total Mobility 4 3 8 9 2 (50%)
----- ---- ---- ----- -----

Total SKUs 27 14 45 37 15 (44%)
===== ==== ==== ===== =====

(a) Mac(R), Cellular Handsets, iPod(R) nano, and iPod(R) classic are
not included in SKU count.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Fact Sheet for Q4 Fiscal 2008


Q4 Product Releases Platform (i)

-- ARMY OF TWO(TM) PLAYSTATION(R)3
-- Burnout(TM) Paradise PLAYSTATION 3
-- FIFA Street 3 PLAYSTATION 3
-- NFL Tour PLAYSTATION 3

-- ARMY OF TWO Xbox 360(TM)
-- Burnout Paradise Xbox 360
-- FIFA Street 3 Xbox 360
-- NFL Tour Xbox 360

-- Command & Conquer(TM) 3: Kane's Wrath PC
-- The Sims(TM) 2 FreeTime PC
-- The Sims Carnival(TM) BumperBlast PC
-- The Sims Carnival SnapCity PC
-- The Sims Castaway Stories PC

-- The Sims Castaway Stories Mac(R)

-- Need for Speed(TM) ProStreet PSP(R)

-- FIFA Street 3 Nintendo DS(TM)

-- Command & Conquer 3 Tiberium Wars(TM) Cellular Handsets
-- Merv Griffin's Crosswords(TM) Cellular Handsets
-- MONOPOLY HERE AND NOW Cellular Handsets
-- Tetris(R) Blockout(TM) Cellular Handsets
-- The Sims Castaway Cellular Handsets
-- The Sims Pool Cellular Handsets

-- SCRABBLE(R) iPod(R) nano/iPod(R) classic
-- YAHTZEE iPod nano/iPod classic


Co-publishing, Distribution, and International only (ii)

-- Ninja Reflex(TM) Wii(TM)

-- Ninja Reflex Nintendo DS
-- SimCity(TM) DS 2 (iii) Nintendo DS

-- Asterix: The Official Mobile Game of Cellular Handsets
the Movie (iv)
-- FIFA Manager Cellular Handsets

Link



ouch. On top of that they want to spend a lot more on purchasing T2.

Could this be solely attributed to their other competitor purchases and not due to low game sales?



They deserve every penny :P



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Q4 PLATFORM NET REVENUE MIX

Platform Q4 Revenue YOY %

PlayStation 2: $166m +42%
PLAYSTATION 3: $152m +192%
Xbox 360: $128m +56%
Wii: $75m +108%
Xbox $1m -86%
Nintendo GameCube $0m -100%

PC: $114m -11%

PSP: $69m +77%
Nintendo DS: $36m +33%



WOW

PS3 did 2nd best for them revenue wise....just below PS2



All hail the KING, Andrespetmonkey

Q 4 Net Revenue mix AS OF % of Revenue

PlayStation 2 15%
PLAYSTATION 3 14%
Xbox 360 11%
Wii 7%



All hail the KING, Andrespetmonkey

Im suprised, i thought EA wouldnt lose anywhere near this much



*Points at EA*

HA, HA!

I hope the NFL strips EA of thier license.