mgs4 will sell 2.4m week 1
japan:500k
others: 1m
NA:900k
AAA (90%+) games (metacritic):
nintendo:65
Xbox: 42
playstation: 98
mgs4 will sell 2.4m week 1
japan:500k
others: 1m
NA:900k
AAA (90%+) games (metacritic):
nintendo:65
Xbox: 42
playstation: 98
Keep in mind that playable absolutely does not mean anywhere near finished. It only means they can play the game from beginning to end without having to use any warp triggers or little cheats.
| sc94597 said: Wow, it's going to be set into the pacific. That is new. |
yea killzone 2 was playable last year and look at us still a year away i hope its out by xmas tho :)
mgs4 will sell 2.4m week 1
japan:500k
others: 1m
NA:900k
AAA (90%+) games (metacritic):
nintendo:65
Xbox: 42
playstation: 98
Medal of Honor: Pacific Assault wasn't half bad. I don't expect CoD5 to be any better, though.

wow already, cant wait for the wii version, but i hope it will have better controls than COD3 wii
| Machina-AX said: Shame really, I like the modern setting. How will they deal with the graphical differences between PS2, Wii and PS360? Are they working on 4 different versions or will they all be the same but with the PS360 just working in HD? I don't own any multi-platform games for my Wii so I don't know how it works. |
Most likely the same as other games. PS2/wii version 360/ps3/pc version.
| Machina-AX said: Shame really, I like the modern setting. How will they deal with the graphical differences between PS2, Wii and PS360? Are they working on 4 different versions or will they all be the same but with the PS360 just working in HD? I don't own any multi-platform games for my Wii so I don't know how it works. |
3rd party developemnt works on a lowest common denominator structure. This means that for PS2/PSP/Wii development, the art assets will first be developed for the weakest system (PSP) and then ported over to PS2/Wii or from PS2 to Wii if no PSP version is in development. This ensures it runs on all versions, saves money (because art is the most expensive part of game development), saves time, and ensures a similar experince across all platforms.
Taken up to X360 and PS3, same rules apply. They'll plan the art assets to ensure they work largely equally on both platfor, develop them on one console and port to the other.
Art assests from X360/PS3 to Wii/PS2 are almost never shared because the texture resolutions are too high.
The rEVOLution is not being televised
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