| super_etecoon said: Interesting read...My only concern is that I don't want to see replicates of games...The repetiton of genre (WWII shooter, Sand Box GTA) is already bad enough. Perhaps I don't completely understand the way an engine functions, but I don't know how happy I would feel if every game was just a skin on another. |
Engines are nothing like a skin... Think of it as all illustrators, graphic designers, and photo retouchers using Photoshop to create their work... It doesn't mean that the results will be anywhere near the same.
Take a look at just a few games created using the U3 Engine.
- Aliens — (2009) Gearbox Software
- America's Army 3.0 — (2007) US Army
- APB — (2008) Webzen
- Black Powder Red Earth - (2007) Echelon Studios
- Brothers In Arms: Hell's Highway — (2007) Gearbox Software[33]
- BioShock - (2007) Irrational Games
- BlackSite: Area 51 — (2007) Midway Austin
- Elveon — (2007) 10tacle Studios[34]
- Fatal Inertia — (2007) Koei[35]
- Frontlines: Fuel of War — (2008) Kaos Studios
- Gears of War — (2006) Epic Games
- Halo Wars — (TBA) Ensemble Studios
- Huxley — (2007) Webzen Games[36]
- The Last Remnant — (2008) Square Enix
- Lineage III — (TBA) NCsoft[37]
- Lost Odyssey — (2007) Mistwalker[38]
- Mass Effect — (2007) BioWare[39]
- Medal of Honor: Airborne — (2007) Electronic Arts[40]
- Monster Madness: Battle for Suburbia — (2007) Artificial Studios[41]
- RoboBlitz — (2006) Naked Sky Entertainment[42]
- Rogue Warrior: Black Razor - (2007) Bethesda Softworks
- Stargate Worlds — (2007) Cheyenne Mountain Entertainment[43]
- Stranglehold — (2007) Midway Chicago[44]
- Tom Clancy's Rainbow Six: Vegas — (2006) Ubisoft
- Tom Clancy's Splinter Cell: Conviction - (2007) Ubisoft
- Too Human — (2007) Silicon Knights[45]
- Turok — (2007) Propaganda Games
- Unreal Tournament 3 — (2007) Epic Games
- Upcoming Mortal Kombat Game — (Unknown) Midway Games
- The Wheelman — (2007) Midway Games
- HEI$T — (2007) InXile Entertainment
- Condemned 2: Bloodshot — (2008) Sega

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