Bodhesatva said: Blue3 said: Over the top crazy ass story is what makes MGS so great. What you don't get enough kill bad guy save something the end type of games ? |
I don't mind games with little or no plot. I don't mind games with a lot of good plot. However, I do mind games with a lot of bad plot. It's not so much that I must play something that has a good plot. It's that a really bad plot simply intrudes on my gameplay. It's really hard to ignore all the terrible writing when it's shoved in your face over and over. If you like crazy ass, over the top stories, go nuts, Blue3. I'm not saying no one should enjoy them. And as I said, the gameplay is great. I just don't prefer it, so I don't play it. That fair? |
Well, I'm going to try to contain myself considering I view MGS games as my favorites of all videogames. I think the storylines are among the best written and are probably better than most James Bond plots. MGS2 was confusing at times but really payed off in the end. Controlling digital information is a real concern, the ending was great as always, and the middle is justified by the end.
MGS3 is even better to me, and MGS1 will remain a classically awesome story. Even the stories on the NES games are great.
I think some of the dialogue is cheesy, but overall Kojima touches on very real topics and presents very realistic situations, minus the super villians of course. It's made me cry (mostly MGS when I was but a kid), it's presented realistically emotional scenes, and it portrays love interests well; it crafts crazy plots of back-stabbing, it pays homage to James Bond in MGS3 while maintaining a very MGS feel, and all the while the gameplay is really fun and allows you to play many different ways and use creativity.
I'm not sure what more you can ask for. I know a lot of people on this site don't like it, so I'm not trying to start any arguments here. I'm way outnumbered by people that just like the Wii, anyway.