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Forums - Sony - Little Big Planet: Why the hype?

GodofWine said:
Pk9394 said:
cut the crap, this game is lucky if it sell 2 million LTD. I don't see anything exciting on those trailer, just a bunch of midgets running around WoW! what a cool game play.

Im sure someone thought the same 20 years ago and said (not posted, cause these was no internet) that "I dont see anything exciting, just 2 plumbers running around getting mushrooms".

 

You may be right, I may be wrong, but there is something *potentially* unique AND familiar with this one...until it launches, no one really knows.


Hey!!! steping on turtle shell is fun!!!!!!!!! dont go there. 

anyway I should've go through more detail on my post as I was lazy and tired, now let me expand my opinion.

this game is target for casual gamers, and you think casual gamers will pay $500(included tax) to play a casual game?? I don't think so, when the Wii have already establish itself as the most popular console for that.  Not to mention its alot cheaper for the system and game and provided a huge library of party games. 

I can garanteed you nintendo will do something to counter LBP's success from stealing its casual market, Wait till E3 I'm sure nintendo will announce big titles or some insane party games to make sure LBP don't success gaining on their casual share.

judging from the game play there is nothing unique about it, the only attracting point is the customize level building function that can bring unlimited new maps. but the bone structure is still the same old jumping around doing nothing new that have already been done on other games.

 

 



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The hype is around this game because this really is like BengaBenga said: "It's a nintendo game made by sony"
If this was to be made by Nintendo the world would explode, everyone would be saying it is the greatest idea of all time and fanboys would be having shrines of sackboys in every corner of their house!

But anyways the quality seems to be there... and the whole "Youtube of gaming" everyone is talking about seems to be quite compelling. But I don't know if this could be a commercial succsess... Maybe a good amount of Hardcore gamers might buy a ps3 for it but I wouldn't expect the WiiFit audience really looking at it and be like "I need a ps3"

I really hope the marketing push is going to be there because I want to see this game sucseed in sales...

Oh and am I the only one who thinks that they should make a Remote Play future so that you can play this on your psp and possibly be able to create levels on the go?



This game looks a lot of fun. I really would like to play this with some users of VGCHARTZ =p.

*Maybe make a VGCHARTZ level huh?*.






Ok, here is my simple description of LittleBigPlanet:

The game is basically a platformer.

You move through levels controlling a sackboy avoiding drops and other dangers (like lava and fire) avoiding enemies and solving puzzles to progress.

There is a single player mode (rumored to have up to 25 levels), created by the devs. You can play through the single player in co-op with up to four players.

The other side of the game however, the side that has a lot of people talking, is the creative side. You are free to create levels on your own (or with others) for your own entertainment. The creative tools are extremely wide-ranged, varied and impressive. If you so please, you can then upload your level so that others can play and rate it online.

Your Sackboy has the ability to slap other players, has a mixture of emotions ranging from sadness to anger and is also highly customisable.


That about sums it up.



 

This game should be a lot of fun, although I tend to quickly put down this kind of game.

I'd probably buy it if I had a PS3.



My Mario Kart Wii friend code: 2707-1866-0957

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Actually, I think the real question is:

"Why the so called hardcore gamers are interested in LBP???"

The way some users talk about casual games, just don't fit to the hype they made about LBP.



The only other game the developers have published was Rag Doll Kung Fu, an indie downloadable game. It was criticized for having a nifty physics engine, but with little interesting gameplay built around it.

To call it "the developer's other game" is a huge, huge stretch. Rag Doll Kung Fu was a solo project that Mark Healey did in his spare time while working for Lionhead. It was built before Media Molecule existed, and it was never meant to be anything close to a full game like LBP. You might as well make predictions about Spore based on the games Will Wright made in college.



PSaiki said:
Actually, I think the real question is:

"Why the so called hardcore gamers are interested in LBP???"

The way some users talk about casual games, just don't fit to the hype they made about LBP.


I wouldn't call this a casual game, but it does seem like it would fit the Wii more than the PS3. It would probably sell better on the Wii too.

 



My Mario Kart Wii friend code: 2707-1866-0957

@ Naraku_Diabolos
No physics? It's all physics. Hence "physics-based" game.

@ BengaBenga
LBP is not made by Sony. Media Molecule are independents.

@Foshoryuken
I'm glad you put "far above that" in quotes.

@ Kasz216
I'd be interested to hear what level editors you can name that are both more versatile and easier to use than LBP's. And when you say "it's bringing something thats been on PCs for ages" are you referring to the user-generated content element or the physics-based gameplay?

@ Slimebeast
You're wrong. See below.

@ dib8rman
I believe the developer usually nets about $20-25 from a $60 game. LBP was made by a small indie development team of just 25 people. I doubt it cost much more than $5m to make. If it sells 1m copies (and it will) it will be a notable commercial success.

@ thekitchensink
To be fair, they are games aimed primarily at kids. I don't think someone should be warned for pointing that out. Pixar movies are aimed at kids, that doesn't make them any less entertaining for adults. Also, judging from certain things in LBP and the fact that part of the gameplay in Rag Doll Kung Fu revolved around tripping out on magic mushrooms, I think LBP will give plenty of nods to older generations too.

@ Garcian Smith
Have you actually played Rag Doll Kung Fu? The gameplay may be weak, but it's still the most ground-breaking fighting game since Virtua Fighter. Bearing in mind that Mark Healey made the game on his own in his spare time, I would say it is a very good indication of why people are excited about LBP. I shouldn't speak too soon, but I wouldn't be surprised if Healey turns out to be the next Will Wright.

@ Dallinor
I heard it has 50 levels not 25.

@PSaiki
Because most casual games are simplified to appeal to the lowest common denominator, but LBP retains it's accessibilty while still incorporating a complex physics engine, puzzle-based gameplay and awesome aesthetics.



i think this game could have made an impact if it was released sooner.

but i can see alot of devs sponsoring some of their content inot this game, like LBP sackboy characters inspired from their game roster. or level designs from their games. it can make ALOT of money.

imagine a sackboy snake, or nathan hale lol.

oh and nj5, i don't think the game would have been as visually pleasant on the wii. sure the gameplay would have been just as good, but i REALLY think the graphics and physics of this game play a big part as to how this game feels, something i don't think the wii could have achieved. plus dlc is a massive part of the game too, something the wii will struggle to cope with when there is limited storage.. i don't think it would have been better on the wii.