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@ Naraku_Diabolos
No physics? It's all physics. Hence "physics-based" game.

@ BengaBenga
LBP is not made by Sony. Media Molecule are independents.

@Foshoryuken
I'm glad you put "far above that" in quotes.

@ Kasz216
I'd be interested to hear what level editors you can name that are both more versatile and easier to use than LBP's. And when you say "it's bringing something thats been on PCs for ages" are you referring to the user-generated content element or the physics-based gameplay?

@ Slimebeast
You're wrong. See below.

@ dib8rman
I believe the developer usually nets about $20-25 from a $60 game. LBP was made by a small indie development team of just 25 people. I doubt it cost much more than $5m to make. If it sells 1m copies (and it will) it will be a notable commercial success.

@ thekitchensink
To be fair, they are games aimed primarily at kids. I don't think someone should be warned for pointing that out. Pixar movies are aimed at kids, that doesn't make them any less entertaining for adults. Also, judging from certain things in LBP and the fact that part of the gameplay in Rag Doll Kung Fu revolved around tripping out on magic mushrooms, I think LBP will give plenty of nods to older generations too.

@ Garcian Smith
Have you actually played Rag Doll Kung Fu? The gameplay may be weak, but it's still the most ground-breaking fighting game since Virtua Fighter. Bearing in mind that Mark Healey made the game on his own in his spare time, I would say it is a very good indication of why people are excited about LBP. I shouldn't speak too soon, but I wouldn't be surprised if Healey turns out to be the next Will Wright.

@ Dallinor
I heard it has 50 levels not 25.

@PSaiki
Because most casual games are simplified to appeal to the lowest common denominator, but LBP retains it's accessibilty while still incorporating a complex physics engine, puzzle-based gameplay and awesome aesthetics.