By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Doom 4 Announced

The horror atmosphere was so-so


Which version did you play? I think the horror atmosphere on the PC was pretty awesome. Shadows were ahead of its time for years.

Although I will agree that after 10 levels I would automatically turn around and shoot a double-barrel into the face of the monster materializing behind me when a door slammed down or the light went out. A bit predictable.

Player walks through door.
Door slams shut
Light goes out
Monster comes out of hiding behind player
Rinse&Repeat.

But it was pretty cool all things considered and graphics were awesome.



Around the Network
Kyros said:
The horror atmosphere was so-so


Which version did you play? I think the horror atmosphere on the PC was pretty awesome. Shadows were ahead of its time for years.

Although I will agree that after 10 levels I would automatically turn around and shoot a double-barrel into the face of the monster materializing behind me when a door slammed down or the light went out. A bit predictable.

Player walks through door.
Door slams shut
Light goes out
Monster comes out of hiding behind player
Rinse&Repeat.

But it was pretty cool all things considered and graphics were awesome.

 I played the PC version.

 The game fell into the same trap as every half-baked slasher flick. It mistakes surprise for horror. A real horror movie first establishes an emotional connection between the characters and the viewer and then lets you get scared with them as things get crazier and crazier. This is what made The Exorcist so fucking brilliant. The first time I saw it was in the theatrical re-release a few years back and I don't think I've had a movie experience that intense since. 

 Doom 3 didn't really have any characters worth caring about. Just a bunch of excessively dark environments to make surprising the player stupid easy. The 'surprises' quickly become predictable and lose what little edge they started with. I think I lasted about five hours before moving on to something fun.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

A real horror movie first establishes an emotional connection between the characters and the viewer


thats IMO a bit different for FPS because YOU are the scared character hunted by demons. I will agree that Doom3 got a bit predictable. But the basic premise of sending you in a dark area hunted by dangerous enemies is a sound one.

I do not know which game it was but the most scary game I ever played was one Alien vs. Predator game where you walked around in the dark with your flashlight as main lightsource as a Marine and your life sign sensor would start beeping louder and louder when aliens were near you. Pretty awesome. So I think the basic premise is pretty good. Doom3 just had the problem that they got too predictable and they had no variety. You cannot have the scare you approach for a complete game. After a while it looses its edge.



Lets see if this can get people talking about ID again. They've really sucked in recent years and not enough developers have been using their engines, unlike the quake 3 engine era.



The original Dooms were pretty phenomenal. I never got a chance to play Doom 3. I would definitely like to check it out.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

Around the Network

Doom 3 scared the crap out of me. I just don't have it in me for those types of games. That and water levels. Doom 4 should be good though.



Hi, this is Vince with Shamwow.

Doom 4 announced? Does anybody care? Really? Doom 3 broke my heart... it's too hard to trust them again.



bobobologna said:
Just give me a double barrel shotgun, some rock music, and some awesome levels. More Doom 2, less Doom 3 please.

 I agree. I hope they design the game so it can handle hordes of monsters on screen at once and make the gameplay closer to the originals. I don't care if the graphics take a hit.

 



"It's such a fine line between stupid, and clever." - Spinal Tap

Doom 3 was not that bad. Yes it was not as brilliant as Half Life 1/2 but was not a bad game with some bad things - too dark, too repetive and so on. I like Doom 3: Resurrection of Evil more.



*Highwaystar101 just cummed all over the place at this news*