| Kyros said: The horror atmosphere was so-so Which version did you play? I think the horror atmosphere on the PC was pretty awesome. Shadows were ahead of its time for years. Although I will agree that after 10 levels I would automatically turn around and shoot a double-barrel into the face of the monster materializing behind me when a door slammed down or the light went out. A bit predictable. Player walks through door. Door slams shut Light goes out Monster comes out of hiding behind player Rinse&Repeat. But it was pretty cool all things considered and graphics were awesome. |
I played the PC version.
The game fell into the same trap as every half-baked slasher flick. It mistakes surprise for horror. A real horror movie first establishes an emotional connection between the characters and the viewer and then lets you get scared with them as things get crazier and crazier. This is what made The Exorcist so fucking brilliant. The first time I saw it was in the theatrical re-release a few years back and I don't think I've had a movie experience that intense since.
Doom 3 didn't really have any characters worth caring about. Just a bunch of excessively dark environments to make surprising the player stupid easy. The 'surprises' quickly become predictable and lose what little edge they started with. I think I lasted about five hours before moving on to something fun.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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