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Forums - Gaming - Sony and Nintendo are innovators of this console generation.

Technology wise, Sony has been very innovative this generation. Gameplay wise not a single bit.
Nintendo hasn't been innovative technology wise, using an engine that is only slightly stronger than it's predecessor's, but gameplay wise, they've changed the way we play. THAT's innovation.



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Rock_on_2008 said:
DMeisterJ said:
This thread is riddled with fail.

Where to start...

Don't know. I just quit.

^Stop trolling in my thread. This thread = win


This thread fails because you blindly hate the 360 as it is a threat to your beloved ps3.

Most of your posts are utter non sense which is why you get banned the most.

 

By the way, which ps3 games or 360 games for that matter display true 1080p graphics without upscale? 

 




MikeB said:
eliasg said:

...my girlfriend and kid sister get cramps from the 360 controller...


err...that's not from the 360 controller.



ToastyJaguar said:
Rock_on_2008 said:
DMeisterJ said:
This thread is riddled with fail.

Where to start...

Don't know. I just quit.

^Stop trolling in my thread. This thread = win


This thread fails because you blindly hate the 360 as it is a threat to your beloved ps3.

Most of your posts are utter non sense which is why you get banned the most.

 

By the way, which ps3 games or 360 games for that matter display true 1080p graphics without upscale?

 


 The answer to that is obvious. No game has true natural 1080p graphics resolution. All games on PS3 and the 360 have to be upscaled to true 1080p graphics.



lol so fix your thread content!




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Nintendo didn't just innovate with the Wiimote. Nintendo innovated in marketting and promoting the console to people that stop playing games or never played them before.

Also it's giving developers a steping stone to increase in size and compete againts major publishers un equal levels. Even though XLA is great for indie developers, moving from XLA developent to true Xbox360 development is almost impossible to many developers. On Wii, the move from WiiWare to actual Wii development is easier.... It doesn't matter if later on the developers are able to make PS3/360 games, but they were able to make a solid step developing for wii.

Innovation isn't just a device in the case of Nintendo. their approach to audiences is different and is generating great results



MikeB said:

The PS3 is still a very young console with a pretty different architecture compared to other gaming solutions, which has just celebrated its first birthday here in Europe little over a month ago, developers have learned a lot about its design and legacy game engines are being redesigned, other new game engines are being built up from scracth for the platform.

Some of the technologically most impressive fast 60 FPS PS3 games like Super Stardust HD and Gran Turismo 5 Prologue already render in much higher 1080p resolutions. You should really check out Super Stardust HD with its over 20,000 fast moving and colliding physics objects as well as up to a hundred thousand particle effects on screen simultaneously, and they will get around 50% more graphics performance out of their next game as well as there's still a lot of room for SPU optimisation and utilization.

Rome wasn't built in a day. You will be surprised how much PS3 gaming is going to advance in the next couple of years. Similar leaps in technological advancements you won't see on the 360.

Even a launch game like Kameo already tapped 83% of Xenon's potential. Only through extensive optimisations the 360 can be pushed quite a bit further.


Developers have been working on the PS3 for over 3 years now, and are (primarily) using middleware and engines from the best programmers to harness the power of the PS3 early on, and they're still struggling to maintain 30fps at 720p on the graphically impressive titles. Certainly, developers will get better at taking advantage of the PS3’s hardware, but most of the additional processing power will go towards producing steadier frame rates and towards minor graphical improvements; the number of true1080p games in this generation will be small, and the number that look competitive with the graphically impressive PS3 titles will be counted on one hand.

Beyond that, your faith in the PS3, blind hatred of the XBox 3, and lack of any practical programming knowledge makes technical discussions with you pointless. At this point in time developers are (very) familiar with both the PS3 and XBox 360's architectures, and the best that can be said about any game for either platform is that it looks slightly better than a game on the other platform; this will not change trough out the entire generation.

 



I wouldn't call Sony innovative. Blu-ray would have been released with or without it being supported by the PS3. Nintendo on the other hand was somewhat innovative with the Wii-mote. I still don't think both consoles were highly innovative. The Wii is fun because it's interactivity that was the innovation the Wii-mote was a part of that. As for the PS3 it's supposed to be ground breaking graphically 1080p and all. Then why is it that the majority of PS3 games run at 720p and not 1080p?



Now Playing: Crysis 2

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Squilliam said:
Dallinor said:
tehsage said:
Name me 10 games that use 1080p resolutions.

1. NBA Street Homecourt

2. All Pro Football 2K8

3. The Darkness.

4. Fantastic Four: Rise Of The Silver Surfer

5. Full Auto 2: Battlelines

6. Harry Potter & The Order Of the Phoenix

7. Marvel: Ultimate Alliance

8. NBA 07'

9. Virtua Tennis 3

10. Ridge Racer 7

 

All 1080p titles.

Do I win a prize?


 

1. Ok 2. ?? 3. Wrong - The Darkness (demo) = 1024x576 (no AA) 4. ?? 5. Ok 6. ??? 7. Ok - But I know this is just a PS2 port 8. Ok 9. Ok 10. Ok So yea, you win a prize... Half a cookie because you got one wrong. Besides this in any case none of these games are considered graphical treasures. How about a list of high class games that fail to hit 720p. 1. Call of Duty 4 = 1024x600 (2x AA) 2. Grand Theft Auto IV = 1152x640 (no AA) 3. Ratchet & Clank: Tools of Destruction = 1280x704 (2xAA, centered on 720p output) ok close but still under. 4.Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720 5.Dark Sector = 1152x640 (no AA) The rest that count do 720p. But remember a TNT2 graphics card can do 1600/1200 easily on some things but that doesnt mean youd want to play anything on it at that resolution.

It reads on the back of The Darkness box:

Supported HD video input : 480p,720p,1080i,1080p

Without getting into the sticky area of native 1080p or upscaling etc. I instead decided to answer exactly what he asked: "Name me 10 games that use 1080p resolutions".



 

So far Blu-Ray has brought more issues into concern with gaming than advantages. And I don't think I would count the one feature that single handedly threw away Sony's stake in the console market an innovation.

The big difference here is Nintendo's innovation not only put Nintendo back on top and was profitable, but was bat-shit insane profitable. Where as Sony's "innovation" set them back financially nearly a decade in their gaming division.

If Blu-Ray is the reason anyone buys a PS3 over the other consoles, then they're probably not buying it to play games, I'll tell you that right now.