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MikeB said:

The PS3 is still a very young console with a pretty different architecture compared to other gaming solutions, which has just celebrated its first birthday here in Europe little over a month ago, developers have learned a lot about its design and legacy game engines are being redesigned, other new game engines are being built up from scracth for the platform.

Some of the technologically most impressive fast 60 FPS PS3 games like Super Stardust HD and Gran Turismo 5 Prologue already render in much higher 1080p resolutions. You should really check out Super Stardust HD with its over 20,000 fast moving and colliding physics objects as well as up to a hundred thousand particle effects on screen simultaneously, and they will get around 50% more graphics performance out of their next game as well as there's still a lot of room for SPU optimisation and utilization.

Rome wasn't built in a day. You will be surprised how much PS3 gaming is going to advance in the next couple of years. Similar leaps in technological advancements you won't see on the 360.

Even a launch game like Kameo already tapped 83% of Xenon's potential. Only through extensive optimisations the 360 can be pushed quite a bit further.


Developers have been working on the PS3 for over 3 years now, and are (primarily) using middleware and engines from the best programmers to harness the power of the PS3 early on, and they're still struggling to maintain 30fps at 720p on the graphically impressive titles. Certainly, developers will get better at taking advantage of the PS3’s hardware, but most of the additional processing power will go towards producing steadier frame rates and towards minor graphical improvements; the number of true1080p games in this generation will be small, and the number that look competitive with the graphically impressive PS3 titles will be counted on one hand.

Beyond that, your faith in the PS3, blind hatred of the XBox 3, and lack of any practical programming knowledge makes technical discussions with you pointless. At this point in time developers are (very) familiar with both the PS3 and XBox 360's architectures, and the best that can be said about any game for either platform is that it looks slightly better than a game on the other platform; this will not change trough out the entire generation.