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Forums - Gaming - MADD gets mad @ GTA IV

rocketpig said:
This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed.

The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem.

If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game.

Well to up the difficulty level with previous GTA's I often try to accumulate only the minimum amount of kills to do the story and never go to the police station or hospital. If I accidentally kill, get arrested or die, I have to reload (if you've done a few missions since your last save and accidentally kill an innocent, it really is a heavy consequence.)

I also only kill essential people in Splinter Cell and knock out the rest.



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mariozeldametroid said:
Are these people really called MADD? If so, it must be the most fitting name for an organisation ever.

Yea, being against drink driving is just silly.. -_-



ssj12 said:
rocketpig said:
This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed.

The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem.

If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game.

here is the thing, unlike Jack Thompson's claim IT IS NOT A SIMULATOR OF ANY SORT, IT IS A GAME.


 other than the main charachter, the city is pretty immersive and simulates a real life city better than anyother game i have ever seen.  the main city is a simulator, what Niko does and gets punished for is not, thats what i think the problem is.  The city is so close to being real, yet the crimes and punishments aren't, so you can visually see yourself commiting these awful acts and basically just walking out of a hospital for 1% of your bank and going right back to the crime.



Dogs Rule said:
 

I also only kill essential people in Splinter Cell and knock out the rest.


 I tend to do that too in MGS.



ssj12 said:
rocketpig said:
This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed.

The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem.

If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game.

here is the thing, unlike Jack Thompson's claim IT IS NOT A SIMULATOR OF ANY SORT, IT IS A GAME.


Then don't you think serious issues should be dealt with more maturely or removed entirely? If you're going to brand something as being geared toward adults, the game should make an attempt to act like it.




Or check out my new webcomic: http://selfcentent.com/

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Dogs Rule said:
rocketpig said:
This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed.

The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem.

If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game.

Well to up the difficulty level with previous GTA's I often try to accumulate only the minimum amount of kills to do the story and never go to the police station or hospital. If I accidentally kill, get arrested or die, I have to reload (if you've done a few missions since your last save and accidentally kill an innocent, it really is a heavy consequence.)

I also only kill essential people in Splinter Cell and knock out the rest.

I go back and forth. Sometimes I'll just run people over because they're in my way, other times I'll be a bit more reserved and act normally.

The thing is that when I do want to cause a ruckus, I don't want to have to blow up a police car to get noticed and get enough of a chase to make things interesting. Even then, I still get tossed in jail and walk out without a problem and resume whatever I was doing. A more strict form of punishment would be a nice addition. 

 




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
ssj12 said:
rocketpig said:
This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed.

The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem.

If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game.

here is the thing, unlike Jack Thompson's claim IT IS NOT A SIMULATOR OF ANY SORT, IT IS A GAME.


Then don't you think serious issues should be dealt with more maturely or removed entirely? If you're going to brand something as being geared toward adults, the game should make an attempt to act like it.


 its a fictional world, nothing more than adult fantasy. The game is based around the concept of giving the players freedom to do what they want while giving them a challenge to do so (cops). This is why the game is classified as a sandbox game and not a simulator.

The driving under the influence thing presents more of a you do not want to do this EVER thing. I got drunk in the game, I was never planning on drinking before driving anyways, but this reinforced my decision not to.

Just because kids are to immature to handle the design of the game does not mean that mature adults can't handle and enjoy the game responsibly.  This is why the M rating is 17+ not 17-.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
rocketpig said:
Dogs Rule said:
rocketpig said:
This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed.

The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem.

If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game.

Well to up the difficulty level with previous GTA's I often try to accumulate only the minimum amount of kills to do the story and never go to the police station or hospital. If I accidentally kill, get arrested or die, I have to reload (if you've done a few missions since your last save and accidentally kill an innocent, it really is a heavy consequence.)

I also only kill essential people in Splinter Cell and knock out the rest.

I go back and forth. Sometimes I'll just run people over because they're in my way, other times I'll be a bit more reserved and act normally.

The thing is that when I do want to cause a ruckus, I don't want to have to blow up a police car to get noticed and get enough of a chase to make things interesting. Even then, I still get tossed in jail and walk out without a problem and resume whatever I was doing. A more strict form of punishment would be a nice addition. 

 


 run into the airport witha full arsenal of weapons, you will get a 6 star wanted level quickly. lol, I died in like 2 minutes after getting it. The entire army was chasing me on the airport while I was on a motorcycle.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
ssj12 said:
rocketpig said:
Dogs Rule said:
rocketpig said:
This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed.

The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem.

If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game.

Well to up the difficulty level with previous GTA's I often try to accumulate only the minimum amount of kills to do the story and never go to the police station or hospital. If I accidentally kill, get arrested or die, I have to reload (if you've done a few missions since your last save and accidentally kill an innocent, it really is a heavy consequence.)

I also only kill essential people in Splinter Cell and knock out the rest.

I go back and forth. Sometimes I'll just run people over because they're in my way, other times I'll be a bit more reserved and act normally.

The thing is that when I do want to cause a ruckus, I don't want to have to blow up a police car to get noticed and get enough of a chase to make things interesting. Even then, I still get tossed in jail and walk out without a problem and resume whatever I was doing. A more strict form of punishment would be a nice addition.

 


run into the airport witha full arsenal of weapons, you will get a 6 star wanted level quickly. lol, I died in like 2 minutes after getting it. The entire army was chasing me on the airport while I was on a motorcycle.


Still, what happens if I die/get busted?

Pay a few bucks and move on. That isn't much of a consequence. 




Or check out my new webcomic: http://selfcentent.com/

ssj12 said:
rocketpig said:
ssj12 said:
rocketpig said:
This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed.

The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem.

If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game.

here is the thing, unlike Jack Thompson's claim IT IS NOT A SIMULATOR OF ANY SORT, IT IS A GAME.


Then don't you think serious issues should be dealt with more maturely or removed entirely? If you're going to brand something as being geared toward adults, the game should make an attempt to act like it.


its a fictional world, nothing more than adult fantasy. The game is based around the concept of giving the players freedom to do what they want while giving them a challenge to do so (cops). This is why the game is classified as a sandbox game and not a simulator.

The driving under the influence thing presents more of a you do not want to do this EVER thing. I got drunk in the game, I was never planning on drinking before driving anyways, but this reinforced my decision not to.

Just because kids are to immature to handle the design of the game does not mean that mature adults can't handle and enjoy the game responsibly. This is why the M rating is 17+ not 17-.


While I accept that for GTA III, the more serious undertones of GTA IV and the added realism to the game make the ridiculous violence seem out of place. I'm not saying that it's wrong to have an uber-violent game, I'm saying that with the changes made to the franchise, that sort of over-the-top-with-no-consequences behavior seems out of line with the message the rest of the game is sending.




Or check out my new webcomic: http://selfcentent.com/