| rocketpig said: This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed. The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem. If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game. |
Well to up the difficulty level with previous GTA's I often try to accumulate only the minimum amount of kills to do the story and never go to the police station or hospital. If I accidentally kill, get arrested or die, I have to reload (if you've done a few missions since your last save and accidentally kill an innocent, it really is a heavy consequence.)
I also only kill essential people in Splinter Cell and knock out the rest.







