Esparadrapo said:
This goes beyond "overtracked". VGC's team keeps ignoring the signals that point to even harsher sales figures. Panicradio is on the right track here and I've been saying the same for a long time: It makes absolutely no sense that Microsoft is posting apocalyptic numbers and the people cooking data ignore them.
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I've said many times now, even directly to VGChartz' team, that I am a supporter of this site and work, and even defend it everywhere I spot slander about it.
And that's why challenging X|S estimates is just that - a response to estimates, and not to be taken personal.
As of November 2025, we have Americas LTD estimates at 20.7M, Europe at 8.7M, leaving 4.3M for the rest of the world.
While I find Americas' estimates to be quite accurate, to me it's impossible X|S is at 8.7M in Europe in five years.
When current estimates have it at only 0.5M total as of November 2025, possibly only 0.7-0.8M in total in 2025. And it could possibly be even worse.
Which leaves ~8M units in four years from 2020-2024.
Although especially in Europe, X|S sales started declining going into 2022 already, going well above the minus 40%, even minus 50%, sometimes even minus 60% yoy declines throughout 2024-2025.
Outside the US, X|S literally tanked in Europe, and most significantly in Asia - where estimates sit at 4.33M lifetime. 4.33M.
The pieces of surrounding data we have:
• May 2022 - 12M
• June 2023 - 21M
• November 2025 - 33.73M
So in very simple, averaged math:
From Nov. 2020 to Jun. 2023 = 21 million* consoles sold in 31 months. In other words, 0.67 million per month. (*If we take that as sold-through).
From Jul. 2023 to Nov. 2025 = 12.73 million consoles sold in 29 months. In other words, 0.44 million per month.
That's a decline of 0.23M units in average in almost the identical time frame - or as if hardware sales had declined only 35% in average from July 2023.
And don't forget: every month an average of 35% is surpassed by 40, 50 or 60%, a different month has to undercut 35% to balance it out = selling more than 0.44M units. When was the last time X|S have sold-through more than 0.44M globally in a single month?
This just can't be true.
I claim here's a bubble of minimium 4M units sold-through that just doesn't exist.
Probably because Microsoft includes revenue coming from accessoires (Headsets, controllers, expansion cards, etc.) in their hardware revenue data, and to me I claim it seems VGChartz estimates aren't taking their share into account.
Outside the US, X|S is literally dead since mid 2022, most definitely going into 2023. Thus I strongly disagree with the estimates indicating a 52:48 split between US and the rest of the world.
Last edited by Panicradio - on 19 January 2026