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Forums - Gaming - Are console exclusives good for the industry? For the consumer?

Davy said:

Best games series are multiplatform: Resident Evil, Silent Hill, Dead Space, Final Fantasy, Fallout, Elder Scrolls, Mass Effect, Dragon Age, Witcher, Monster Hunter, Dark Souls, Diablo, Tomb Raider, Castlevania, Devil May Cry, Metal Gear Solid, Civilization,  and dozens more I forget. Go to sleep.

Also playing on 32' inch pc monitor on a very comfortable gaming chair is better than playing on tv on the sofa.

I know that there are good multiplatform games, just said that I do not associate the term with them. And many stated off as exclusives at one point, but I guess waiting long enough and every game will be a multiplatform game.

Regarding how to play and what is better i do not care, that is a matter of taste. The point is that it is different experiences. 



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Pajderman said:

Davy said:

Best games series are multiplatform: Resident Evil, Silent Hill, Dead Space, Final Fantasy, Fallout, Elder Scrolls, Mass Effect, Dragon Age, Witcher, Monster Hunter, Dark Souls, Diablo, Tomb Raider, Castlevania, Devil May Cry, Metal Gear Solid, Civilization,  and dozens more I forget. Go to sleep.

Also playing on 32' inch pc monitor on a very comfortable gaming chair is better than playing on tv on the sofa.

I know that there are good multiplatform games, just said that I do not associate the term with them. And many stated off as exclusives at one point, but I guess waiting long enough and every game will be a multiplatform game.

Regarding how to play and what is better i do not care, that is a matter of taste. The point is that it is different experiences. 

All the good games are multiplatform. We are talking for hundrends of games. Your posts are irrelevant.



If it weren’t for the exclusivity of Metroid Prime I never would have bought a GameCube. I left Nintendo during the N64 era and went over to PlayStation for the PS1/PS2. It was worth it just for that title and that changed the trajectory of my gaming future. On the flip side, Sony could have won me back with a few exclusives aimed toward my tastes but those literally never materialized (outside of maybe Little Big Planet, though it wasn’t enough to make me purchase a PS3 without actually playing it).

The right exclusive is worth $300-$400 all on its own. You just can’t really put a price on the joy you’ll feel playing a game that hits all the right boxes. BOTW would have brought me back to Nintendo if I had stayed on PlayStation just for that one game and it would have been worth it.

I think a lot of folks who argue for non-exclusivity are probably already doing a lot of pirating anyway, so it’s probably a moot point. To them there really isn’t exclusivity so the idea of some arbitrary wall in their gaming landscape just seems anachronistic.

I think another group that doesn’t want exclusivity are the PC gamers who have watched the console manufacturers increasingly put their biggest hitters on their platform and they’re just eager for the end of console gaming as a unique alternative to their ecosystem, maybe because it saves them money or maybe because it’s a sign that their brand of gaming “won.”

I say to all the console manufacturers: exclusives are your lifeblood. They give your console identity and purpose and create a palatable sense of fomo that will always be a great marketing tool. Invest heavily in these titles, even if you lose money supporting them (read: Metroid Prime), because it supports your platform more than you realize even if it only pulls in 1-2 million folks. Those 1-2 million folks might not be there otherwise and they’ll pick up 15-20 other games on your platform once they get there.



super_etecoon said:

If it weren’t for the exclusivity of Metroid Prime I never would have bought a GameCube. I left Nintendo during the N64 era and went over to PlayStation for the PS1/PS2. It was worth it just for that title and that changed the trajectory of my gaming future. On the flip side, Sony could have won me back with a few exclusives aimed toward my tastes but those literally never materialized (outside of maybe Little Big Planet, though it wasn’t enough to make me purchase a PS3 without actually playing it).

The right exclusive is worth $300-$400 all on its own. You just can’t really put a price on the joy you’ll feel playing a game that hits all the right boxes. BOTW would have brought me back to Nintendo if I had stayed on PlayStation just for that one game and it would have been worth it.

I think a lot of folks who argue for non-exclusivity are probably already doing a lot of pirating anyway, so it’s probably a moot point. To them there really isn’t exclusivity so the idea of some arbitrary wall in their gaming landscape just seems anachronistic.

I think another group that doesn’t want exclusivity are the PC gamers who have watched the console manufacturers increasingly put their biggest hitters on their platform and they’re just eager for the end of console gaming as a unique alternative to their ecosystem, maybe because it saves them money or maybe because it’s a sign that their brand of gaming “won.”

I say to all the console manufacturers: exclusives are your lifeblood. They give your console identity and purpose and create a palatable sense of fomo that will always be a great marketing tool. Invest heavily in these titles, even if you lose money supporting them (read: Metroid Prime), because it supports your platform more than you realize even if it only pulls in 1-2 million folks. Those 1-2 million folks might not be there otherwise and they’ll pick up 15-20 other games on your platform once they get there.

Nah F*ck exclusives, I bought Nintendo Switch just for Bayonetta 3 and Xenoblade Chronicles 2 & 3. I don't spend money again on a system to play just 2-3 games.



super_etecoon said:


I think another group that doesn’t want exclusivity are the PC gamers who have watched the console manufacturers increasingly put their biggest hitters on their platform and they’re just eager for the end of console gaming as a unique alternative to their ecosystem, maybe because it saves them money 

Oh the horror of people wanting to save their money!



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Dante9 said:

Where would we be without exclusives? Everything would be just shooters, sports and MMOs.
I exaggerate, but think about it.

I think about it twice, and found it to be pure lunacy. Multiplatform did not end other genres to exist



Davy said:
super_etecoon said:

If it weren’t for the exclusivity of Metroid Prime I never would have bought a GameCube. I left Nintendo during the N64 era and went over to PlayStation for the PS1/PS2. It was worth it just for that title and that changed the trajectory of my gaming future. On the flip side, Sony could have won me back with a few exclusives aimed toward my tastes but those literally never materialized (outside of maybe Little Big Planet, though it wasn’t enough to make me purchase a PS3 without actually playing it).

The right exclusive is worth $300-$400 all on its own. You just can’t really put a price on the joy you’ll feel playing a game that hits all the right boxes. BOTW would have brought me back to Nintendo if I had stayed on PlayStation just for that one game and it would have been worth it.

I think a lot of folks who argue for non-exclusivity are probably already doing a lot of pirating anyway, so it’s probably a moot point. To them there really isn’t exclusivity so the idea of some arbitrary wall in their gaming landscape just seems anachronistic.

I think another group that doesn’t want exclusivity are the PC gamers who have watched the console manufacturers increasingly put their biggest hitters on their platform and they’re just eager for the end of console gaming as a unique alternative to their ecosystem, maybe because it saves them money or maybe because it’s a sign that their brand of gaming “won.”

I say to all the console manufacturers: exclusives are your lifeblood. They give your console identity and purpose and create a palatable sense of fomo that will always be a great marketing tool. Invest heavily in these titles, even if you lose money supporting them (read: Metroid Prime), because it supports your platform more than you realize even if it only pulls in 1-2 million folks. Those 1-2 million folks might not be there otherwise and they’ll pick up 15-20 other games on your platform once they get there.

Nah F*ck exclusives, I bought Nintendo Switch just for Bayonetta 3 and Xenoblade Chronicles 2 & 3. I don't spend money again on a system to play just 2-3 games.

Then don’t. Now wasn’t that easy. If you want to yell explicatives at them while you boycott them that is also your choice. The free market is great that way.  



IcaroRibeiro said:
super_etecoon said:


I think another group that doesn’t want exclusivity are the PC gamers who have watched the console manufacturers increasingly put their biggest hitters on their platform and they’re just eager for the end of console gaming as a unique alternative to their ecosystem, maybe because it saves them money 

Oh the horror of people wanting to save their money!

I didn’t say it was a horror. Wouldn’t we all want the things we want without having to spend money on them? But let’s not say it’s good for the industry. That is the question being asked in this thread, not your personal financial interests. 



super_etecoon said:

I didn’t say it was a horror. Wouldn’t we all want the things we want without having to spend money on them? But let’s not say it’s good for the industry. That is the question being asked in this thread, not your personal financial interests. 

I mean, for the industry the best way was to people start stopping spending all their money on hobbies and even essential goods and spend all exclusively on gaming. It's a very idiotic question on itself, because the industry and the consumers are antagonist groups 

As for the consumer, it's very obviously bad, save for case where your budget for gaming is big enough to be insensitive to price changes 



Conina said:
SvennoJ said:

- Exclusives can be better optimized simply because they only have to run on one hardware target.

Usually it ain't only one hardware target anymore. A PlayStation-exclusive on PS4 is expected to also run well on a PS4 Pro, a PS5, a PS5 Pro and probably even on a PS6 and PS6 Pro. Additionally there ain't only one setting for perfect optimization, you have to optimize for several settings (performance mode, resolution mode, RT mode...)

So the days of programming "close to the metal" are over and it ain't much different anymore compared to multi-plattform development. Hardware abstraction got very important for "exclusive" games.

It's still the same control methods, same SDK, same base hardware. 

You don't have to optimize for different modes, that was a choice for cross generation games to utilize the extra power of the PS5 and now PS5 Pro by offering more modes. Yet the base game is still optimized for the base console first.

It's not one hardware target anymore, it's a base hardware target with a couple optimized settings. Very different from making everything flexible like PoE2's settings on PS5 (which I had to change a couple times as it was bogging down and glitching in different levels)

The days of programming "close to the metal" may be over, but programming "close to the SDK" is still a major part. Dealing with 3 different SDKs and make everything flexible for PC is a lot more work. And the first route to optimization is ruling things out. The more scale-able you have to make something, the more work it is to optimize for different targets.


The benefits of exclusives are very evident on PSVR2. RE8, RE4R, GT7, CotM stand head and shoulders above the rest. But it also shows the problems with exclusives, install base is simply too low to spend more money on exclusives for PSVR2. And then people complain there aren't enough exclusives to buy PSVR2, Sony abandoned it!