JackHandy said:
The Gameboy, N64, Gameboy Color, Gameboy Advance, Gamecube, DS, Wii and Wii-U were all affordable at launch. The Wii had free online play, an a la carte system for their vintage games (no subscription needed), affordable accessories and controllers, and the Wii-U had the same. Games were affordable, as well.
That's all changed.
So really, the only four times someone could point to them as being less consumer-friendly is the NES, SNES, launch 3DS, and mid-Switch to Switch 2... and what do all of those have in common?
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GameBoy, GameBoy Color, GameBoy Advance, GameCube, and (to a lesser extent) DS were all very affordable at launch, this is correct.
However, it is not true that N64, Wii, nor Wii U were any more affordable than Switch nor Switch 2. The N64, for instance, launched as the most expensive system on the market (for a system that wasn’t something super niche like the Atari Jaguar). N64 literally had a price cut from $250USD to $200USD pre-launch because it was just too much for consumers to stomach compared to the $200USD PS1. Wii ($250USD) was only $50 cheaper than XB360 despite running on significantly weaker hardware; Wii U launched at $350USD — only $50 less than PS4 — despite running on weaker hardware. And while online was free, it was also significantly weaker than the online available on Switch 2 (which has seen a significant improvement over Switch 1). Not to mention, those systems asked $5-20USD/game from retro consoles, whereas Switch 1/2 only ask $20-50USD/year for the entire catalogue tanging all the way through GCN. And on top of all this, you know those Deluxe Editions Nintendo released throughout Switch generation? Well… simply turn your eyes upon GameBoy and GameBoy Advance which did the exact same things but with NES/SNES games, as well as Wii with GCN games.
Also, why comment so confidently on matters you clearly aren’t informed on? Half the things you just said were just wrong.
Last edited by firebush03 - on 05 October 2025