Games that I felt were much more deserving of success are Tempest Rising and Kunitsu-Gami: Path of the Goddess
In Tempest's case, the game is clearly a love letter to Command & Conquer in the best ways possible and felt like a proper modernization of that kind of Action RTS. Epic soundtrack, loading screens that take up the entire screen displaying analog lines like C&C, sound effects and bass heavy explosions are awesome with headphones on, distinct factions with unique units that are fun to experiment with, and a surprisingly deeper story than expected. Was probably a good decision to use CGI commanders rather than live action lol. SteamDB estimates the games sales around 250K and it's deserving of so much more.
In Path of the Goddess's case, this is Capcom at some of their most creative. Very PS2 era feeling game. An Action Strategy hybrid that has hack n slash combat but then being able to assign combat roles to all your villagers that constantly keeps you engaged, all set in a fascinating Japanese mythology setting. Seeing the behind the scenes videos showing the miniatures Capcom devs created and the practical effects showed how much this game was pet project that they really wanted to make, and they nailed it! No sales figures, but Capcom confirmed the game didn't meet sales expectations.
Both games are my GOTY's for 2025 (so far) and 2024, and deserved so much more than they received!