Hardstuck-Platinum said:
Kyuu said:
I agree with you on the prediction. I disagree on the implications.
Sony alone is not capable of influencing a large chunk of the market to design their games around their consoles specs as the "base spec" of sorts. If they launch an ultra powerful PS6 with no weaker versions, the console would still be held back because the vast majority of players would still be playing on popular weaker systems like the PS5, Switch 2, weaker gaming PC's, Xbox Series and mobile phones. PS4 and Switch 1 also might continue to be supported by some smaller developers for a while. The industry is gravitating towards weaker hardware due to diminishing returns, high costs, and a high percentage of low-end hardware gamers. Hardware upgrades will still matter of course, but the transition process is getting slower, and developers are targeting a weaker average compared to old generational transitions.
PS5 vs PS6 handheld should be interesting. PS5 will have the CPU, bandwidth, and rasterization advantage, but I suspect PS6 handheld's larger RAM and advanced ML and RT features to push it ahead in many cases. As far as "holding back" goes, I'd be more concerned about Switch 2, Series S, and comparable PC's if I cared (which I don't anymore). For more demanding games that skip these lower-end systems, I think most of them will support PS5 and comparable hardware. PS6 is getting held back regardless of specs. It's just the state of the industry, and a profit-centric Sony can do nothing about it. |
I disagree with what I put in bold. I think most devs will completely drop support for XBSS/X when next gen starts because it's selling like Wii-U, and PS5 will become the new base. The Switch 2 apparently can't run Elden Ring as well as a base PS4 so I don't think devs will support that either. The PS5 will be the only console on the market that is both technically able and successful. PC is a different market and doesn't influence the console market. It's the other way around actually. The devs develop for the lowest spec console and then scale up for PC |
It's a complicated topic.
All popular platforms (including PC, which is a very wide range of specs) have a "gravitational pull" that will influence some developers in some way. But highend hardware are at a disadvantage, because making a technically jaw-dropping game then down porting is so much more expensive than making a less impressive version of the game then scaling up. AAA developers will try to adjust and find their new balance by targeting a reasonable average (then scaling down or up from there). So they will not go all the way down to Switch specs in 2020, or Switch 2 specs in 2027. PS5 seems destined to be the base spec for most AAA games in at least the first half of the PS6 generation, regardless of the existence of the PS6 handheld. The handheld will simply take advantage of that.
Switch 2, Series S, and comparable PC's will "future proof" each other to some extent because their specs are fairly similar, and one of them is massively popular. It should be relatively cheap to port less-demanding games between them. Future demanding games will use the PS5 as a base, until even more demanding PS6 exclusives arrive late in the gen (and I guess this is where you can argue that PS6 handheld and comparable hardware will hold back the PS6 IF the handheld is permenantly mandated. But the PS6 handheld should be powerful enough to run even PS6 exclusives at lower resolutions, fps, and settings. Turning off some RT features alone could save a ton of resources).