redkong said:
Norion said:
They did not say mostly and the ground texture difference is big, it can genuinely look like crap when turned down so it's a notable advantage it has. They also said the Switch 2 version holds it own against the Series S's 1440p quality mode due to better upscaling. To be clear I would still consider playing it on the Switch 2 to be worse overall than the 2050 due to the latter being able to get better performance but my main point is both have their own benefits.
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I would hardly call the benefits comparable. The RTX 2050 is doing 1080p upscaled to 1440p DLSS so much better IQ, much better frame rate and better assets. As for the textures, here is a comparison video it's hardly looks like crap on series s while the pro has the same textures for some reason.
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The RTX 2050, in the video you shared, isn't doing 1080p upscaled to 1440p. It is doing 1080p DLSS Quality, which is internally 720p. Internally, Switch 2 is averaging about 75% of the pixels of 1080p (at times it hits the 1080p target, at other times it goes as low as 720p.) The Switch 2's Quality mode, at its worse, is comparable to the RTX 2050's image quality in the video you shared - roughly 44.4% of the pixels as native 1080p.


Frame-rate is mainly a CPU-bound workload in a comparison like this. Switch 2's performance mode has shown us as much. So it's not the 2050 that is outclassing Switch 2 here, but whatever basic i5 is in the laptop.
The texture difference is pretty obvious, where the textures are different. Digital Foundry showed as much in their video.

Unless you think Indiana Jones is going to be running in the single digits, I really don't see what you're arguing here. Obviously the Switch 2 game is going to run better than the RTX 2050 can handle it, because the main issue is a lack of VRAM.
Last edited by sc94597 - on 21 August 2025